This reads something close to "thwart 3 and confuse the villain", although the timing is definitely more uncomfortable.
The card I most want to compare this to is Crisis Averted; same cost, same aspect, both have the effect of negating a large chunk of scheme. Crisis Averted is going to consistently give you 6 thwart. Assuming there's 6 scheme on the main scheme, the villain needs to thwart 3 for this card to break even. A scheme of 2 or 1 I'd consider a whiff; 4 means you've got real value out of this card. As such, I'd only play it against Villains with a scheme of 2 or higher (preferably higher); it's just too easy for you to spend 4 total resources to get four thwart (Compare For Justice!)
There is one upside this has over Crisis Averted; Crisis is only useful if the villain already has 6 threat on the main scheme. In 3-4 player that's barely an ask, but in singleplayer that is a risk. Confuse (and pseudo-confuse, like this card) are highly valuable in singleplayer, as one bad Scheme can end the game.
So, to synthesize these two theorums, along with the Psionic kicker, if you are playing a singleplayer Phoenix (or later Psylocke) Justice deck, and you intend to take on Expert-level villains, this might be a good 1- or 2- of, as a way to thwart+confuse (something Phoenix also has in her hero deck, of course.).