To sum up the benefits of this card: 1) Allows you to redistribute THW perfectly, leading to no THW being wasted 2) Allows you to avoid consequential damage on your allies 3) Allows you to exhaust your characters out of turn, letting another player ready you with Team-up cards 4) Allows you to use allies to thwart even if they're confused (rare case, but possible)
If you exhaust 2 consequential damage worth of allies for this, it's basically already on par with First Aid with the bonus of both the heal and the thwart being distributed as needed.
Biggest downsides of this card: 1) Require you to exhaust your hero 2) Is prevented by Confused on your hero 3) Has a Physical Resource which only works for 1 Justice Card (Concussive Blow's kicker) and zero basic and X-Men identity cards.