Card draw simulator
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Phoenix and the Danger Room + Cerebro Thwarting Machine | 367 | 303 | 21 | 2.0 |
Inspiration for |
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None yet |
wvu2011 · 7
A slight modification to a popular Phoenix justice deck centered around the X-Men supports. The goal is to flip to alter ego and play buffed-up justice allies to manage thwart, letting Phoenix go into unleashed without worrying about schemes. This version includes Forge to help get Cerebro and Danger Room out earlier and eliminates the Psionic events because I frequently found there wasn't enough threat on the board to justify a 3 resource event that did no damage. With White Hot Room and X-Mansion, she can heal for 6 with each flip to alter ego, so I thought the endurance was a bit wasted on a 9 health hero.