Gamora Aggressively Balanced

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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fergan · 21

I really love Gamora, it's been one of my favorite characters since she came out, it's being my "main" since then, and I've been trying this archetype a lot and doing minor changes and improvements for a while. Before going in depth with the ideas a bit of a disclaimer of sorts, I only tagged the deck with multiplayer because I don't really play true solo anymore, I prefer dual handed when playing solo, as I didn't really tried the deck in that environment I won't tag it as such, but I really think it should work fine, I've played without a justice companion and worked really well, I've even tested it in a 3 player Expert RoRs campaign with no justice player and won without issues (I know RoRs is not the hardest, but still)

Set Up

I want to talk about a bit of the cards that I added to the deck and why I added them, so let's start with set up, Gamora relies A LOT on her Keen Instincts to pay for her events, plus those are really cheap, so great, basically Martial Prowess and Helicarrier are there to help you play more events per turn, if you have all 4 of those resource generators you can play two 2 cost events on a single turn and still maybe play another card, probably an ally to help with blocking damage, Helicarrier is a bit costly, for Gamora paying 3 is not an easy task so I find myself discarding it as a resource sometime unless I have at least 1 Keen Instincts, but still awesome when you can play it, then comes Jarnbjorn, this card is just a good filler, you have a pretty descent amount of resources in the deck which means you can activate it, plus it helps with "Fusillade" sometimes, I say this because although Gamora's Sword is busted as hell and you should try to play it even if you have to sacrifice a bit, sometime you just can't if you draw it after the first turn but before the rest of the set up, as I said 3 cost is a lot for her, Conditioning Room is really good, you should mulligan for set up in general, but having this first round is amazing.

The Allies

I don't have to say about them, they are basically the cheapest/more cost efficient to be blockers, I never use Hulk (maybe I did it once haha) hes just another Groot, but having cheap allies combined with some of the cards we'll see now really help her with damage control and you can be an entire game without going alter ego, which frees some characters to go nuts.

The events

Now the most important part, events, here I'll talk about my picks and then I'll do a tech card section. Well I think there are 2 key picks here that I wouldn't change ever unless a better version of these card comes out, first let's talk about Momentum Shift this card is nuts with her, after playing it with Gamora I actually think it's a great card is just that is not that useful in protection, but this is a Gamora deck, so you pay 3 cards in total to: heal 2, hit for 2, remove 1 threat and 1 extra ping of damage if you have your sword out, it's great (I'll always count her ability for my explanations, I know it's once per phase, but if you are playing an event that doesn't trigger the ability cause you already did, you don't care), this is another thing that helps a lot with damage along Crosscounter, between those 2 cards and your allies, you become really hard to stop. Next comes Hit and Run, I think this card is the glue to the deck, it seems like a bad card, but for her is great, yes, it costs 4, but for her is 2+1 dmg and 2+1 thw, and another 1 extra dmg with the sword, and believe me, a lot of the time it saved my early game, aggression does not have that many great attacks either way, and this card helps a lot to balance the amount of thwarts and attacks in the deck, aggression lacks good thwarts (makes sense) and when you have both Keen Instincts playing this to buff a Decisive Blow is not a pipe dream, I found the lack of thwarts a problem otherwise. So those were the most important cards imo, the rest are just good cards that could be switched, a little bit on those, "Fusillade" is just awesome value having 2 weapons that never get exhausted by themselves, Drop Kick the condition is really easy to achieve in this deck, we have a more that decent amount of and with Keen Instincts and Martial Prowess it's automatic, finally Clear the Area, just a good card, I think is busted in solo, probably the best option still in 2 players, in 3 players it worked for me, but is my first choice to change.

Tech Options So, I think that the deck have a lot of wiggle room to be changed from villain to villain sometimes, so here you have my ideas, some of them tested and everything hahaha. First of all, I've already said this, but... Momentum Shift and Hit and Run are out of the question imo, those cards are just to good in this deck, probably the only thing I wouldn't change. Clobber was in the deck before Venom's pack gave me "Fusillade", you could also use Mean Swing, it works for Jarnbjorn, but it's not an event, so it lacks some synergy, for similar value, back to Clobber is my go to card to replace Drop Kick, sometimes it gives a better curve and with MTS having a lot of stalwart (Thanos a 100% of the time), the kick is quite worse, as I said I think an argument can be made to use it all the time, but I prefer 2 copies, sometimes I go 3 "Fusillade" and 2 Clobber, it depends. Then Clear the Area, as I said, I would keep it 100% for solo, for 2 players too unless you think you'll need to remove larger chunks at once, like in the second Collector, if you want to target is main scheme maybe you prefer For Justice! or Crisis Averted, in 3 players I'm starting to leave Clear the Area out, in general is too difficult to trigger and much less worth it, I go for one of the options mentioned above or Multitasking if I feel like I'll have a lot of side schemes, but I mainly chose For Justice! tbh, balance tends to be great in this deck. About the set up cards, I did not find really good replacements, I find the Helicarrier not being played sometimes, but sometimes it saves me when the rest of the setup doesn't appear quickly enough, and as I said I did not found anything to replace it other than filler cards like Endurance.

As I feared this write up ended up reaaaaally long, if someone actually reads this, tyvm, you are a kind human being.

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