Hero Interrupt: When a treachery card is revealed from the encounter deck, cancel its "When Revealed" effects. The villain attacks you instead.

Max 2 per deck.
Double the number of resources this card generates while paying for a Protection (green) card.

S.H.I.E.L.D.
Uses (3 medical counters). (Enters play with 3 counters. When those are gone, discard this card.)
Action: Exhaust Med Team and remove 1 medical counter from it → heal 2 damage from a friendly character.

Armor.
Play under any player's control. Max 1 per player.
Your hero gets +1 DEF.

Condition.
Response: After your hero defends, discard indomitable → ready your hero.

Mockingbird
Bobbi Morse
S.H.I.E.L.D. Spy.
Response: After Mockingbird enters play, stun an enemy.

S.H.I.E.L.D. Spy.
Forced Response: After Nick Fury enters play, choose one: remove 2 threat from a scheme, draw 3 cards, or deal 4 damage to an enemy. At the end of the round, if Nick Fury is still in play, discard him.

Thwart.
Interrupt (thwart): When the villain schemes, reduce the amount of threat placed on the scheme by 1.

Action: Heal 2 damage from any character.

Attack.
Hero Action (attack): Deal 3 damage to an enemy.

Max 1 per deck.

Max 1 per deck.

Max 1 per deck.

Avenger. Location.
Max 1 per player.
Action: Exhaust Avengers Mansion → choose a player. That player draws 1 card.

Location. S.H.I.E.L.D.
Max 1 per player.
Action: Exhaust Helicarrier → choose a player. Reduce the resource cost of the next card that player plays this phase by 1.

Condition.
Hero Action: Spend a resource and discard this card → ready your hero.

Brute. Criminal.

Brute. Criminal.
When Revealed: Search the encounter deck and discard pile for the Breakin' & Takin' side scheme and reveal it. Shuffle the encounter deck.

Brute. Criminal.
Toughness. (This character enter play with a tough status card.)
When Revealed: Stun each hero.

If this stage is completed, the players lose the game.

Contents: Rhino (I) and Rhino (II). (Rhino (II) and Rhino (III) instead for expert mode.) Rhino and Standard encounter sets. One modular encounter set (recommended: Bomb Scare).
Setup: Advance to stage 1B.
