2 Fast 2 Furious

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Quicksilver/Aggression 0 0 0 1.0
Harder, Better, Faster, Stronger 0 0 0 1.0
Harder, Better, Faster, Stronger 6 4 0 2.0
joserápido 0 0 0 1.0
Speedy Quicksilver 0 0 0 1.0
Punch, punch, punch 0 0 0 1.0

NocturnalAnimal · 2046

I’ve been playing around with the twins on the board the last few days and had almost settled on Quicksilver with Protection. He was crazy good but fancied trying my hand at a different aspect, and I havn't really played much Aggression of late so thought I'd have a punt at it. I realised once he’s got his board down it’s pretty easy to get him at 6+ ATK and be able to ready him several times a turn for some insane amounts of damage, whilst wielding a very large axe.

To start with, the deck includes a couple of copies of Combat Training to help boost that attack alongside Reinforced Sinew, but I also really like Adrenaline Rush. The idea is to get as much sitting on the board as possible (hence being rather heavy on the Upgrades and Allies) so it’s easy to keep cycling through the events, namely Always Be Running and Maximum Velocity.

The most important thing though is to hard mulligan for Friction Resistance. Once you ready up from one of your various sources, you can then ready this fantastic resource generator. Every. Single. Time. The next piece of the combo is Jarnbjorn. Every time you attack you get to trigger Jarnbjorn for an extra 2 damage, the idea being exhaust, trigger Jarbjorn using Friction Resistance’s resource, ready by whatever means you need to (Quicksilver’s ability, Tenacity etc) and then ready Friction Resistance too. Rinse and repeat!

The allies are there to pretty much chump block where possible, or help trigger Earth's Mightiest Heroes, therefore I've tried to go for the cheapest resource allies (the card from Ironheart is great, and Mockingbird's Stun buys me an extra turn in Hero form). I’ve put Sentry in there as well to get some Thwarting actions in too (plus he’s an Avenger and amazing value).

Currently testing out Moment of Triumph, which can help heal in a pinch especially on those turns I’m on 5-7 ATK as I’m trying to stay in hero form as much as possible unless I need to flip to AE and trigger Serval Industries to get those readies back in my deck. It’s very much a flex card though and I have tried it with one of either Civic Duty, Chase Them Down or Into the Fray just to help with Thwarting in true solo. Skilled Strike will likely be in the deck in it’s place when against some of the slightly weaker hitting villains, or if I’m playing with someone running Protection so I can purely focus on damage dealing.

if though like me you play a lot of true solo, don’t worry about spending a turn using Maximum Velocity in concert with Hyper Perception to try and clear a tonne of threat off the board.

Down Time and Endurance I feel are somewhat needed, the former works nicely what with the various readies in the deck so you don’t feel like you wasted a turn just healing in alter-ego mode. The latter is very much appreciated as a buffer whilst you’re setting yourself up early.

I love Pietro as he’s an incredibly versatile hero who can play all the aspects in several different ways. Haven’t really tried him too much, but I’ve had a lot of success against this in solo (as well as paired with Scarlet Witch in both Protection and Justice) against several of the Expert villains. It's a relatively straightforward deck to play as it's just boost stats and ready as many times as possible but it's heaps of fun, especially when you have set yourself up and can easily ready 4/5 times in one turn all whilst triggering Jarnbjorn several times. It's definitely feasible to be hitting for 40 damage and more thereafter, which can easily take out several Guarding minions and the Villain in solo, or even a single Villain stage in multiplayer by yourself.

Always intrigued to know what changes y'all would make or if there is something glaringly obvious I've omitted!

12 comments

Feb 07, 2021 gm85 · 1

Liking the idea of Jarnbjorn in with Quicksilver! Had considered going straight into a Protection build but will definitely have to try this out.

Feb 08, 2021 neothechosen · 1575

Solid deck indeed! I'm more and more inclined to say Tenacity could finally be useful after all this time, which I wasn't sold on when I first checked your deck. Well done!

Feb 08, 2021 NocturnalAnimal · 2046

@neothechosen I know, right? I’ve thumbed my nose at Tenacity for so long, but it works so well in this deck, that’s for sure.

Many thanks though, I’ve been having a lot of fun with Quicksilver :)

Feb 09, 2021 TinPeregrinus · 1

Man, this is a fun, ridiculously thematic deck. Just ran circles around Kang. Thanks!

Feb 11, 2021 Prowl · 2

Would Enhanced Physique help this deck? Thinking it might help get more Physical Resources available for Jarnbjorn so Friction Resistance can be used to activate Always Be Running

Feb 11, 2021 NocturnalAnimal · 2046

@TinPeregrinusCheers! Lovely to hear you enjoyed it, and if you have any suggestions for amendments or changes you'd make, feel free to share

@ProwlI hadn't really thought about it tbh, but that's more owing to trying to keep the deck at 40 cards max and not knowing what I'd boot for it! Especially as I try (difficult as it is) to keep the 0-1 cost cards as close to 50% of the deck where possible. Certainly will try 2x of it in place of something else and see how it works out, as an Upgrade it's at least another card to sit on the board.

Feb 13, 2021 beholdthestorm · 1

This deck is incredibly fun to play! Thanks for all the hard work in putting this out there!

Feb 16, 2021 dr00 · 6504

i'm loving quicksilver aggression atm. always be running punching

Feb 21, 2021 pizza_venkman · 29

I made this deck after playing with and being inspired by 2 Fast 2 Furious. Tell me what you think if you have time.

Harder, Better, Faster, Stronger

Deck Changes:

• Lower cost

• More opportunities to do more damage by pulling Jarnbjorn in exchange for Counter Attack and Skilled strike. This nets more damage opportunities for a lower resource cost.

• More hit points vs. healing only when defeating a minion. (Added Endurance to potentially net 3 extra HP and pulled Moment of Triumph

• Added Enhanced Physique while maintaining a low resource cost to help generate resources to allow more cards to be played each turn (pulled Quincarrier because of this)

• Allies modified to allow more to be played at overall lower cost presenting more opportunities to use Earth’s Mightiest Heroes and ready Quicksilver as well as add overall HP for allies to use as a chump block.

Feb 23, 2021 NocturnalAnimal · 2046

@pizza_venkmanyou need to go to your account and enable 'Share Your Decks' ;-)

Feb 23, 2021 pizza_venkman · 29

Thanks @NocturnalAnimal I didn’t know that.

Mar 08, 2021 spidermatt17 · 1

This deck is so much fun, thanks for posting it! I had the most epic, nail-biting game last night against Klaw. I’m relatively new to the game, so I’m sure I didn’t use the deck properly, but it was still a blast. I did get the Jarnbjorn and Friction Resistance combo out early, then was able to get Quicksilver’s attack to 3 with upgrades. I had to tank a couple hits from Klaw early but was then able to get some allies out. The drama came when Klaw got his attachment that allows him to retaliate every time he’s attacked. Oh crap! I used Wanda to attack and she got a lucky 3-boost attack, which finished her off but allowed me Thwart with Quicksilver 3 times, which was enough to have Jarnbjorn do Klaw in. There was 7 threat on Klaw’s 2nd scheme at the time. Love this game!