Card draw simulator
|None. Self-made deck here.|
|Hulkamania: Pure Rage for multiplayer||5||3||0||1.0|
VillainTheory · 19945
A deck built for d20woodworking to take on the MojoMania scenario pack. (https://www.youtube.com/@D20Woodworking/)
"Banner?! NO! HULK WANT TO SMASH!"
The goal with this deck is very simple. Attack, attack, attack! Use stuns to slow down the villain down while you pummel them into oblivion.
New toys like Ingenuity and Moon Girl? Nope - that's Bruce stuff. Yuck.
Wanna thwart? Don't.
Defending? That's for PUNY WIMPS! Take that damage.
Try to save Counterattack for a high damage attack, ideally 4+ - but 3 is fine on 1 ATK villains. You can wait for higher, but Hulk? Hulk isn't patient - and, ideally, your games will end fast! Don't miss a win because you left Counterattack unused.
Hulk has a high cost curve and small hand size - which is a long way of saying he often ends up with cards he can't play left in hand. Use Plan B, Jarnbjorn, or Machine Man to spend your cards efficiently!
Make sure to use any card draw/recursion as early as you can on your turn. If you are planning to use any of the following, do it ASAP: Clobber, Drop Kick, Unstoppable Force, or Bruce Banner's alter-ego ability. This is generally good practice on all heroes but is especially important for Hulk.