Card draw simulator
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None. Self-made deck here. |
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I.M.PULSE · 75
This deck thrives on staying in alter ego as long as possible. Most thwarting & damage will be done by events. A lot of energy in the deck makes for easy buffing on energy channel.
Cards that synergize well in this deck
- Energy Channel This card is what this deck is all about
- Heroic Intuition If you need to go to hero mode, you can thwart good, and
- Jessica Jones Side schemes thwarting, and
- Mockingbird stun first, then go to hero mode.
- Spider-Woman prevent that scheming, and
- Alpha Flight Station Alter-ego mode card draw
- Interrogation Room Thwarting after minions are defeated, and
- Crisis Interdiction, Emergency, For Justice!, thwarting, thwarting, thwarting, and
- Haymaker Because we can't really attack as alter ego we need some other way to do damage, and
- Photonic Blast Damage, and card draw when is used Energy, Energy Absorption
- Daredevil attack and thwart
Cards that will probably leave the deck
- Emergency I guess better things will come
Notable Cards left out
You say you do thwarting and damage by events, but these are all "Hero" action, so staying in alter-ego does not work with them? I suppose I've been tripped up by the assertion that you stay in alter-ego as long as possible.