Venom "From Bully to... Hero?"

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
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CrustyMustelid · 178

Agent Venom might be the best Jack-of-all-Trades since Cap, but in this deck, his trade is shooting bad guys. Repeatedly. In the face. With guns. Lots of guns.

First, build up Venom by equipping both Venom's Pistol and Multi-Gun. Then, if you've got your Side Holster handy, strap that sucker on for when you draw a Hand Cannon. Pulse Grenade isn't restricted and can be used for anything, from using Mean Swing and Fusillade, to doing that little bit more of damage you might need, or to sacrifice when an unlucky encounter forces you to discard an Upgrade.

Combat Training makes ol' Eugene even beefier, while Martial Prowess helps pay for your costlier attacks.

Once Agent Venom is locked and loaded it's time to go to work.

Skilled Strike gives you a boost for those basic activations. Fusillade and Mean Swing are for translating one of those many weapons you've got on you into raw damage. No guns or Events to use 'em in? No problem, just Clobber the targets with your bare fists!

Moment of Triumph turns your big hits into health when a minion makes the mistake of coming into your line of fire. Since you'll want to pay the kicker for Behind Enemy Lines and Grasping Tendrils as often as possible, why not Press the Advantage to get a free draw from any Stuns or Confusions you've caused?

Last but not least, if the team's designated Thwarter finds themselves in the weeds, have Flash do a patented Thompson Hail Mary play with Smash the Problem ,to save the day.

The build is resource heavy to pay for Venom's more expensive setup cards as well as Run and Gun. I know a lot of players prefer to minimize redundant resources, so feel free to swap those out for an Ally or some other card you fancy.

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