Amadeus... Amadeus

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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marktry · 854

This is a Cameo deck, bringing in Hercules Ally "Amadeus Cho."

This deck deals with She Hulk's weaknesses, which are small hand size/resources and weak thwarting. Even with 43 cards, once set up, you will have insane card draws/ resource management that will allow you to take damage in the face, draw cards, lower your health, flip down, deal with threat, come back up to do damage.

Here's all the cards - Use Cameo to put Amadeus Cho in your deck. The sooner he gets in play the better, but you have other card draw and resources. This deck is a control deck, and takes some time to set up, but you could always just focus on damage if needed.

Set up/interaction.

Amadeus Cho gets +1 card draw. Add Honorary Avenger, to allow Sky Cycle, so you can get two card draws a turn. (You now have 6 cards in hero mode). Clear Evaluate Threat to play Avengers Mansion. Now you are at 7 cards. With 2 Focused Rage, you are at 9 card draw in hero, and if you start in AE, 11 cards! Add in your resource and discounts; Quincarrier, Clarity of Purpose, Helicarrier, Team-Building Exercise and Deft Focus to get discounts on your Avenger allies. Put ["Avenge Me"] (/card/59024) on cheap allies, and your card draw that turn could be as high as 11/13 or more. Flip with Split Personality, you can get as many as 17 cards out! With White Tiger, perhaps even 20! Bring Hellcat back in your hand and you can have 21 cards!

Your Avengers interact with each other, specifically Mighty Avengers; and of course use your Jarvis to heal. Captain America gives you a discount on your other Avengers, so he's very cheap mid-game. Use your Command Team for more ally action, and you can always use those on Amadeus Cho for more card draw. End of game use Avengers Assemble! Gamma Slam.

Except for Ultron's first stage, you can handle the threat. If you played with an aggression player who could stun, and a justice player who could confuse, you'd be even more powerful. If you have tough minions, sub Black Knight for White Tiger

Thanks to Eric (Semprus) for the idea with his Cameo Amadeus Cho deck for Hulk, I got to play at the COH 2026 for the inspiration

8 comments

May 31, 2026 Slug · 1

I would not sub Black Knight in to handle Tough opponents when you already have 2x Ground Stomp. If you want more & on-station tough clearing, just use Plasma Pistol/s. It won't interfere with ally slots and can easily hang around for non-attack use to clear a tough 3 times.

May 31, 2026 tunic · 990

This seems like a super cool idea. I originally didn’t like She-Hulk as she had super bad economy which annoys me. Nice one!

May 31, 2026 eroush · 1675

Read the deck title and immediately the tune is stuck in my head!

May 31, 2026 marktry · 854

@Slug. I was playing a specific Klaw deck and used it for the 3 HP guard minions with tough that Black Knight (With Mighty Avengers) gave him a 3 attack. But yes, you are correct.

May 31, 2026 marktry · 854

@tunic Yes this fixes a lot of the She-Hulk problems. Eric (@semprus) had a deck for Hulk for the same issue, but I think it works much better for SH, because of Focused Rage and the new Avenger cards, specifically Jarvis which counteracts your damage for Focused Rage. In the 5 games I played I was able to get it set up fairly consistently, with only one bad Klaw = Doomsday game that Modok took the best of me.

May 31, 2026 marktry · 854

@eroush Going to HS in the 80s this was my jam. ;)

Jun 01, 2026 fluffyseaotter · 155

21 cards in hand is insane; then having most of your deck out on the table and in your hand probably leaves less than 5 cards cards in your deck/discard

Jarvis to heal here is neat; usually I bring Recuperation for her, but I guess that depends on how much you really flip to AE

Jun 01, 2026 marktry · 854

@fluffyseaotter so the 21 is only near the end game; at that point I'm not worrying about extra cards; I've had 2 end games where I had more cards that I could use. I don't think you need to fill your deck with AE Recuperation because while I am going down to AE, you can use Jarvis even on a Split Personality, plus with him, you can get rid of confused, stuns. A 7 Jarvis heal, or 7 +5=12 (if you stay in AE) is pretty powerful stuff