Card draw simulator
|None. Self-made deck here.|
neothechosen · 574
Trying this deck!
Soloing Hulk is no easy task. I tried building a deck that makes up for his flaws and allow you to play him to the fullest as a solo character, keep threath levels in control, draw cards, and SMASH!
FLAW #1 : "HULK NO THWART!"
With a THW value of 0 and only Sub-Orbital Leap in his deck, Hulk is by far the worst character to manage threath. Even if you draw Sub-Orbital Leap, it is too costly for what it does. This deck has what Hulk needs to get rid of the problem: Clear the Area, For Justice! will help with whatever threat comes into play.
FLAW #2 : HAND SIZE
Hulk has a terrible hand size, even as Banner, and to worsen things up, has to discard everything at the end of turn. You can, however, mitigate this using a few cards in here to dig for useful cards, namely you MVP, Hulk Smash. Clear the Area can be used to draw more options, and also Avengers Mansion. The real gem here is Espionage. Use Agent Coulson to get it, put it in play. You may even keep Mockingbird in play just to be able to play Espionage - or Spycraft - when you get it.
YOUR END GAME
- You're Banner, got 5 cards in hand.
- Surge happens on your encounter, use Espionage: 7 cards.
- Your turn comes. You use Avengers Mansion: 8 cards.
- Flip into Hulk. Exhaust Helicarrier to play a free Clear the Area.
- Clear a side scheme, use Skilled Investigator and get the card from clear the area: 9 CARDS.
SMASH!!! I got to SMASH twice in one turn as a finisher... feels awesome!
I also considered putting in "To the rescue" because it's a , but Clear the Area does the same job and maybe more for half the price. To the rescue doesn't help much with the draw thing.
So there you have it. Have fun!