The Relentless Hulk

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

LACK OF SUBTLETY · 1045

Hulk has gotten a lot of flak for being a weak deck for a long time, and it's not unearned. But it's also clear that the game developers have been including cards to try to help correct this over time. I thought I'd take a fresh look at Hulk and see if I could find an efficient build that plays the way you picture him (Agression) and does not rely on any card hijinks, just straight-ahead gameplay.

What I have realized is that there are a lot of 0-1 cost cards out there now that Hulk can use to actually get some cardplay in during his turn.

This deck instead focuses on making multiple attacks a turn, and for some of those to gain damage boosts. Unstoppable Force and Limitless Stamina are the most obvious way to do this, and Deft Focus can bring that card, along with Hulk Smash and Thunderclap down in cost enough to get another card play in. Or at the very least, leave you a card to use for Plan B or Jarnbjorn.

"Now I'm Mad" and Boundless Rage can up his damage. There are also 3 Brute Force cards that boost damage, but also give him piercing. This negates a lost attack to tough and opens up using Directed Force along with it. (+3 damage with piercing for 3 cards). Markedcan be used on minions to set up overkill hits with Directed Force as well. Directed Force can also be paired with Hulk Smash

Moment of Triumph can be used to limit your time in alter-ego. When combined with Marked and a collection of the damage boosts, you can get a nice batch of healing in the right situation.

Blade will have no trouble finding Physical resources to use and Angela can acquire those minions to smash. Ironheart is the only added card to break the 0-1 cost rule, but you get a card back when she is played, so she ends up only costing 1.

Weaknesses of the deck: Other than the odd ally to toss in front of attacks, Hulk is going to have to just soak damage. Since he is wanting to do multiple attacks a turn, he generally isn't defending,so hit points can drop fast. This is good for "Now I'm Mad" but can be situationally bad depending on the villain. Since this is a damage deck, you are going to want to win relatively fast before threat gets out of control. Also, nearly every card in the deck is a physical resource, so cards that require you to spend specific resources to eliminate can prove problematic.

It has been fun to play and you feel like the Hulk playing it. Have fun!

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