Basic
Event

Skill.

Cost: 0.
Resource:

Hero Interrupt: When your hero makes an attack that has a keyword (overkill, piercing, or ranged), that attack deals 2 additional damage. (Max 1 per attack.)

Psylocke #19.
Directed Force
Reviews

Directed Force hits the exact target we expect for damage per resource spent at 2, provided you make a keyworded attack. With the exception of Bazooka, these keywords appear exclusively on hero cards and Aggression cards for hero attacks. I'm particularly interested in this when the keyword is granted by an upgrade in play, making Directed Force playable whenever you draw it, as opposed to events that would need to be drawn at the exact same time. Heroes that can achieve this are Psylocke, X-23, Wolverine, Wasp, Deadpool, Ruby Quartz Visor, Hawkeye, Cable, War Machine, Domino, Star-Lord, Spider-Ham, and Rogue. Nebula and Rocket have some too, but they might not stay out forever given how the heroes play. There's lots of stuff to try here, but I like the idea of a Hawkeye Directed Force deck, since he can search up the Bow at the start of the game and get a ranged arrow attack every turn. Psylocke is great too since she starts with her Psi-Katana in play and can draw this with Training Regimen. It does come in her hero pack after all. Heroes aside, any Aggression deck playing Hand Cannon will love to play this card too.

Stretch22 · 707

There aren’t very many Aggression decks utilizing Cable that I’ve really gravitated to but I can see some real potential for this card. Focusing on the Lock’n’Load side-scheme, you can probably get Cable’s Plasma Gun out in 1 or 2 turns. While you are waiting to clear the other 3 side-schemes to max out Plasma Gun(for a total of 4 damage per activation), Directed Force will make sure that for the cost of 1 resource you’re always doing 3 damage for 1 energy activation of Plasma Gun. This will eventually max out at about 6 damage if you can clear all 4 side-schemes. For that reason I’d probably want side-schemes with low-threat so I can max out ASAP. Throwing in a few copies of Fusillade will keep your Plasma gun useful(5 damage for 2 resources) as you wait to max out your gun’s full potential. Slap on Jarnbjorn or Psimitar and you’ve got yourself a nice “double-barrel” shotgun build. Just something to think about!

lightninlad · 10