Hero
Upgrade

Tech. Weapon.

Cost: 3.
Resource:

Restricted.

Hero Action (attack): Exhaust Element Gun and spend 1 resource of any type → deal 3 damage to an enemy. This attack gains piercing.

Joey Vazquez
Star-Lord #7. Star-Lord #11-12.
Element Gun
Reviews

3 damage (and piercing!) for one resource is far above the curve, but you have to pay 3+card up front before you can start getting that value. Four shots of the Element Gun is twelve damage for a cost of 7+card, which is about the "break-even" point compared to most attacks. It's probably worthwhile to play the Element Gun you get from your Setup ability (especially since it enables Sliding Shot), but depending on how long it takes you to find it, it may not be worth playing your second Element Gun.

One approach to building and playing would be to create a deck that's intentionally light on attacks, with the idea that you will play out your second Element Gun and just throw cards at the villain's face. The advantage to this strategy is that you'll have more consistent access to thwart/defense/ally/whatever you're putting in the deck slots that would otherwise have been attacks. You'll have less potential for burst damage, though, and your sustained damage output will be low until you find that second Element Gun.

Fry · 254

There are a few ways to view/use this card depending on play style. One option is to treat this like Plan B and use it only when stuck with a dead card in hand. In those instances the resource cost is negligible and this can be viewed as 3 free damage (aside from the set-up cost). In this instance playing one gun makes sense for longer games, but not two. The other use is for straight rush strategies. The final notable use is Repurpose fodder. Star Lord is one of the few heroes that can reliably pay for and keep multiple 3 cost tech upgrades on board. With enough set-up there is a chance that you could do 50 plus damage via Repurpose/Leading blow.