Hero
Upgrade

Tech. Weapon.

Cost: 2.
Resource:

Restricted.

Hero Action (attack): Exhaust Plasma Rifle and spend a resource → deal 1 damage to an enemy for each side scheme in the victory display (to a maximum of 4). This attack gains ranged.

Ivan Fiorelli
NeXt Evolution #11. Cable #13.
Plasma Rifle
Reviews

Works great with Graymalkin feeding that sweet energy every turn. The card text actually reads "Exhaust Plasma Rifle and spend a Energy resource --> deal 1....", not Strength as pictured here at release. :)

DeckHardCain · 73

Expensive, restricted, requires completing at least 2 side schemes to justify its use, but its only really worth past 3+ completed PSS.

Yes, on late (if you survive and accomplish enough to reach late) its spending a for 3/4 ranged damage. But until then its a constant dead weight in your hand and in your board.

matchet · 567
I agree I think this card is the reason why I constantly lose playing Cable — nosiak · 310
Well I would play it when you defeat lock and load so you circumvent the cost. And even 2 damage for 1 energy can be worth it if you would have an unspent Ressource of Greymalkin otherwise. Sure it's not top priority but far from a dead weight especially when it's on the board already — Chris2002 · 77