Ghost haunts back! - Solo / Web-Warrior / Perfect defence

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

musicisthelove · 2

OVERVIEW:

ready your hero a lot

barely take any damage = feel immortal

return damage = haunting revenge

build your engine = takes awhile to fully set up; but can manage without it

rarely flip to alter ego = ghost already worried father

TIP:

-Advantageous to Basic Defend in villian phase & use a defense interrupt card to negate damage

triggers Web-Shooter and Unflappable to draw cards

triggers Hard to Ignore to remove main threat

triggers her 'Dizzying Relexes' ability to ready once per phase

triggers Electrostatic Armor, Flow Like Water and Dauntless to return haunting damage!

-Managing threat

as the general focus is to apply chip damage, the threat can tend to build slowly

rely on setting at least one Hard to Ignore

Phantom Flip is good to remove larger accumulated threat

-Early game focus

play cards that draw cards as a priority: Web-Bracelet or Unflappable

play George Stacy to help store leftover event cards

play support and upgrades over allies, but in desperation allies can help clear minions and threats

not a priority but maintain as much health as possible for the retaliate in Dauntless that triggers with excess health from Endurance

ALTERNATIVE for 40+ decks consider

Helicarrier

SPOILER CAMPAIGN

-Aspect advantage: 3 x Clear the Area

-Planning ahead, either:

Unflappable or

George Stacy

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