Iron Man Power Punch

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

nwm101 · 15

Strategy: The aim of this deck is to create high damage and have some thwarting capabilities. Defence should really only be used as a last resort. Ironman high hit point when geared allow him to wear some damage and his offensive capabilities should enable him to control the table. Build out and equip Ironman with all of his upgrade and support cards so a smaller deck can be used to cycle through cards that allow Ironman to do high damage.

Synergies:

Notes:

  • I do not tend to use Repulsor Blast until the upgrade and support situation is all in working order as it can result in loss of cards wanted on the field. Furthermore, once his engine is built, this leaves approximately 9 energy, 3 wild, 8 physical and 2 mental symbols in his reduced deck. This greatly increases the chances of drawing the energy symbols required for that card. Looking through the discard and knowing what is in the deck will help to make the decision on the time to use it.
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