Card draw simulator
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None. Self-made deck here. |
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corbintm · 3756
Skipping Bail
What happens when a criminal fails to show up to their court hearing? Someone goes after them to collect.
Art Credit: Shawn Moll - She-Hulk (2005) #22-24
Bounty Hunter (Deck Strategy)
She-Hulk is here to put her bounty hunting skills to use. In this aggression deck, you'll be defeating minions with your basic attack, using key upgrades to increase your overall economy and card draw while you build up.
We lean into the 'take damage' archetype here to round out the deck, making sure that our 15 base HP is put to good use. To mitigate dead hands, there are a ton of readies as well as tools to get your ATK stat as high as possible for burst damage and thwarting. You'll flip at key moments for huge turns, closing out the game with turbo readies using Symbiote Suit and big attacks from Gamma Slam.
Bag 'em and Tag 'em
If you're good at something, never do it for free. She-Hulk can ready and defeat minions like no other and this time, she's getting paid for it.
- With Blood Rage and all the different readies here, you can easily defeat a minion and turn that 4 hand size into a 5. With Combat Specialist, now it's 6
- Hall of Heroes counters also increase with each criminal tagged. Even if you can't flip much, you can flip to alter-ego with Split Personality and then flip back up to hero with 9 cards
- Chase Them Down to make sure you can also remove some threat when you need it
No criminals in sight? Go Spoiling for a Fight or Face the Past to ensure you've got someone to catch.
Midnight Run
The villain's an easy target with everything here. We've got plenty of tools for their larger hit points and threat on the main scheme.
You can get your ATK stat up to 10 with all of the upgrades here. What can we do with all this ATK?
- Smash the Problem can thwart the main scheme after a riskier flip. Even at 5, it can be nice to have an alternative use for your basic activation to keep Superhuman Strength on board
- Limitless Stamina, Spoiling for a Fight and One-Two Punch in total offer 8 different readying cards, and Face the Past and Battle Fury bring that number even higher
- Stun a high HP minion with Spider-Girl or Professor X to keep Superhuman Strength out or target the villain with Mockingbird to make sure you can keep those attack buffs for big readying turns
Failure to Appear
Catching a criminal is hard work, and some tools just aren't right for the job.
For a tight 40 cards, you can cut a combination of Unshakable, Battle Fury or "Now I'm Mad", largely depending on the scenario.
- Angela isn't great in Spoiling for a Fight decks in my experience. Attack damage is not something we struggle with here!
- Combat Training gets your ATK even higher but it's just so expensive. I prefer "Now I'm Mad"
- Quincarrier is nice for synergy with Superhuman Law Division but otherwise is just an expensive resource generator when we've got a low cost curve and multiple economy pieces that are more impactful
- Keep Them Busy is essentially doing what Smash the Problem already is, but it's limited to the main scheme
- Psylocke is incredibly expensive and is incentivized to attack rather than thwart. Between Professor X and Split Personality, there's already plenty of alter-ego access
- "You'll Pay for That!" is always a fun thwart card to use, but with all of the additional cards around taking damage, sometimes allies end up needing to block. Smash the Problem has a higher ceiling here anyways
Bounty Claimed
Shout out to Boomguy for the challenge here, because this has been an absolute blast. The double economy from Blood Rage and Hall of Heroes is a huge boost to economy and she's one of the few heroes who can run both.
I think my favorite part of the puzzle is working with "Now I'm Mad" to sequence my events and get the maximum value out of my ATK stat. You really can't go wrong with She-Hulk!
Love it! So much she-hulk around here these days!