Card draw simulator
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None. Self-made deck here. |
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None yet |
AbisMal · 338
Heart of an Iron Moon:
In her Alter-Ego form, Wasp can continually recycle cards with mental resource icons printed on them, allowing her to play Moon Girl and Nick Fury, which means she can see any cards in her deck relatively frequently. Ironheart can help ensure this as well, while Iron Fist can help immobilize villain multiple times with Stuns (to add to Professor X's confuses).
If you'd like to see a discussion of this deck, see the following video: Wasp Deck Discussion & Refinement | Protection | Heart of an Iron Moon
VILLAINS TESTED AGAINST to refine the deck (in both standard and expert AND UNDEFEATED IN THIS CASE): Klaw; Morlock Seige; Red Skull, and Magneto.
NOTABLE ELEMENTS OF PLAY:
The initial goal is to get 2 of the 3 following Supports/Upgrades into play: Avengers Mansion, Quincarrier, and Ingenuity. Once those cards are in play, it's time to attack the villain with Wasp's plentiful supply of attack cards.
The primary mechanism to achieve this goal is through strategic recycling of Moon Girl, Nick Fury, Professor X, and Genius using Wasp's Alter-Ego ability, G.I.R.L..
The player side schemes, Superpower Training and Build Support, are included to ensure that Wasp can gain Wasp's Helmet and Quincarrier. Superpower Training can then be used to enhance Wasp's ATK with Combat Specialist.
What Doesn't Kill Me then provides additional control in defeating minions and thwarting schemes, while also healing Wasp, allowing her to recover from repeated attacks and enabling her to periodically defend or heal and giver her additional access to her use of Rapid Growth.
The One-off cards, Perseverance and Ready to Rumble, give her more protection and an extra activation, while The Night Nurse keeps her from being inactivated by a stun or confuse.
The three 4-cost allies, Ant-Man, Rogue, and Iron Fist, are all powerhouse allies, and typically one of them will see play in any given game and accelerate victory, and either of the first two can potentially stay in play the rest of the game with First Aid.
Conclusion:
This was a dominant deck overall with the ability to recover from low health due to What Doesn't Kill Me, which allows one to recover while simultaneously taking actions to regain control of the board. The closest the deck came to defeat was against Expert Morlock Seige, due to the villains' often explosive attacks that can occur early on, but that battle also showcased the deck's ability to allow Wasp to recover and then crush the enemy.