Always Be Thwarting

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Underwood · 91

Are you playing a multiplayer game and have been put in charge of thwarting? Well, Quicksilver might be the best in the game. You can potentially Thwart for 100+ in a single turn. At the very least, you can Thwart for 6 every turn for 0 resources.

Base=1, Heroic Intuition=1, Hyper Perception=1, Civic Duty×3=3, Maximum Velocity=2

TOTAL=8

Base=8, Hero Action=8, Always Be Running×4=32, Tenacity×3=24, Earth's Mightiest Heroes×3=24

That's 96. In one turn.

I like Beat Cop more than it probably deserves, and this deck can afford to slack off for a turn to play one. That bumps us to 99.

Double Time for 4. That gets us to 103. In one turn.

How to Thwart for 100+ In A Single Turn

Play 3 copies of Assess the Situation the previous turn, and be in Alter Ego. That gets you to 9 cards.

Board State

Tenacity ×3, Civic Duty ×3, Quincarrier, Deft Focus, Friction Resistance, Heroic Intuition, Hyper Perception, Scarlet Witch, Quake, Speed, Beat Cop ×3

Hand

(Use alter-ego action for card fixing before flipping, and Asses the Situation×3 the previous turn to get to 9)

Always Be Running ×4, Earth's Mightiest Heroes ×3, Maximum Velocity, Double Time

2 comments

Oct 17, 2023 NiceShot318 · 14

Whats the point of sense of justice in this deck when there are no thwart events?

Oct 29, 2023 Underwood · 91

There is no point. I just forgot to take it out.