Card draw simulator
|None. Self-made deck here.|
|ROGUE GONE ROGUE||0||0||0||1.0|
VillainTheory · 19945
Finally we have Rogue - and she packs a mean punch! As an X-Men hero, she's particularly powerful - but do you know what else is both strong and fun? No, I'm not talking about Fallout Boy's music. I'm talking about the Web-Warriors.
Let me introduce you to: Spider-Rogue!
The synergies are nearly endless! Here are just a few of the amazing interactions:
Use Make the Call to cheat Web-Warrior allies into play! Putting them into play through it bypasses the need to have a Web-Warrior.
Ghost-Spider can grab any of your amazing events. In 2-4 player, Ghost-Spider can block an attack, grab Bulletproof Belle from your deck with her interrupt ability, and then with it you can stop two more attacks!
If you like this deck, feel free to give it a ❤ ! Thank you!
One of Rogue's "weaknesses" is her lack of any resource generator in her signature cards along with her expensive events. It can make her feel clunky. So that's why we add SIX resource generators! The more resource generators we have, the higher our chance of seeing one or two of them early.
Web of Life and Destiny is most important, but only if we have a Web-Warrior ally in hand we can also afford to play, followed by X-Gene! With that said, playing Web of Life and Destiny for its full cost is better than discarding it.
Getting a Web-Warrior ally in the discard pile is very valuable, since we can cheat it into play through Make the Call which bypasses the need to have the Web-Warrior trait. This is how we set ourselves up to get Web of Life and Destiny in for free! And also how we start playing other Web-Warriors before we may have found it.
And once we have one or two resource generators, the world is our oyster. Anything spare? Throw it into Plan B! Note that you do not need to play every resource generator in your deck, but with Rogue's high cost and the high card draw from this deck, your resource generators always have targets!
Now we can afford anything we need, we can take full advantage of Rogue's events - and they are immensely powerful with status cards on demand as well as powerful damage and threat removal.
- Southern Cross handles most minions.
- Goin' Rogue handles most schemes.
- Energy Transfer handles just about anything.
And, once Gambit is out, you can use Superpower Adaptation when Touched is on him to grab any of those events you need! Or put Touched on a Web-Warrior while Gambit is still in play, and use Superpower Adaptation to grab Beauty and the Thief repeatedly from the discard pile!
With the card draw from Web of Life and Destiny and Avengers Mansion, and the ability to use Superpower Adaptation like a Make the Call for events means that an amazing turn is practically always available.
My advice is to use your allies aggressively. The Web-Warriors are so good that you do not need to block with them, and with so many stuns, Tough status cards, heals, and confuses to go alter-ego and heal, Rogue barely needs them to block! Use Go Down Swinging if your army grows too huge from the powers of a recurrable Across the Spider-Verse.
Good luck, have fun! :D (And credit to Fry for helping with the Rogue-fied lyrics at the beginning!)