Card draw simulator
|None. Self-made deck here.|
VillainTheory · 6805
“Nature made me a freak. Man made me a weapon.” - Wolverine, the Logan movie
This deck has three key ways to get incredible value:
- Professor X with Command Team
- Beast with Rapid Response
- Jubilee with Command Team and Rapid Response
And all of these, of course, love Utopia!
The combo with Jubilee can instantly end a game, with a minimum of 19 damage and - with just a few more cards - upwards of 35+! Better yet, the individual pieces of this combo are still great on their own, making the overall deck very consistent.
If you like this deck, feel free to give it a ❤ ! Thank you!
The Bub Club
This deck is built around the concept of getting incredible damage out of recurring Jubilee. By having her enter play multiple times on a single turn, you can get some crazy damage bonuses. However, other X-Men also benefit from the cards she likes and often, with Wolverine’s crazy damage, you can win before even lining up the full Jubilee combo!
Wolverine is already blessed with great threat removal on top of his amazing damage. As a Leadership deck, this deck is - for the most part - an all-rounder that shores up every pillar of the game. This makes it suitable at all player counts.
Once you have any of your three consistent resource generators in play (X-Jet, Helicarrier, or Clarity of Purpose), Adamantium Skeleton becomes the next most important upgrade to play. You should also aim to play at least one Command Team and Rapid Response per deck pass if possible.
Jubilee is the star of the show, the prime bub herself. Her Response can stack multiple times on Wolverine in one turn as you repeatedly bring her into play with the likes of Rapid Response, Pixie and Make the Call.
An ideal setup will include the following 4 upgrades/supports in play:
And the general order of operations is then:
- Play Jubilee (or use Make the Call for her) and trigger her response
- Make a basic ATK with Wolverine (now at 5 ATK)
- Make a basic ATK with Jubilee (now at 3 ATK)
- Use Command Team on Jubilee and have her attack again
- Trigger Rapid Response to bring Jubilee back and trigger her response again
- Trigger Utopia to ready Wolverine back up
- Make a basic ATK with Wolverine (now at 7 ATK)
- Make a basic ATK with Jubilee (now at 3 ATK again)
In total, this amounts to 21 damage (5 + 3 + 3 + 7 + 3) which is enough to end many solo games. And, if putting the whole thing together escapes you, even just part of the combo is excellent - even playing Jubilee on her own, with no combo pieces, is great!
Fortunately, it's not hard to put this combo together. And you can even boost your potential damage on a turn much higher through one or multiple of the following:
- Ready Wolverine again by playing/making the call for Professor X
- Play an attack event on the same turn such as Lunging Strike
- Have Jubilee enter play a 3rd time through Make the Call or playing another Rapid Response after using the first one but before she's defeated again.
- If Jubilee is played again, you can have a second Command Team in play to ready her yet again.
(Jubilee adds +2 ATK to basic attacks made against a target by Wolverine and Jubilee herself. This bonus stacks on Wolverine if she enters play multiple times in one turn, and possibly stacks on herself - we're awaiting a rules clarification from FFG! If it does stack on her, this combo will do +2 damage!)
A powerful bub in his own right, Professor X loves having Command Team around. In addition to confusing a villain and blocking a villain attack, using Command Team on him sends him from 3 threat removal to 6 threat removal. In solo, that's enough to defeat most of the side schemes in the game and is still considerable in multiplayer!
Don't be afraid to use charges of Command Team on Professor X if you'll get use from his THW. And don't forget that, if the stars align, you can use him to ready you on a Jubilee turn for major damage!
The blue bub Beast brings both excellent value and a balance of great ATK and great THW. He is a fantastic in almost any situation. Although he costs an initial investment of 5 effective resources (4-cost and the card itself), by finding a resource card from your discard pile he effectively refunds a huge chunk of his cost, making him equivalent to a 2-cost instead of a 4-cost in most cases.
A "2-cost" ally with 2 THW/2 ATK/3 HP is extraordinarily good already, but Beast also loves Rapid Response. Triggering Rapid Response brings him back with 1 less hp, but he still finds you a resource card - making Rapid Response effectively cost 1 resource to grant you a 2 THW/2 ATK/2 hp ally.
While Rapid Response might gain more value when used in the Jubilee combo, there's no point in holding onto it to use with her only to be defeated by other means. If you're under pressure and both Beast and Rapid Response are available, don't hesitate to use Rapid Response on him instead!
The aim of the game is to build up all the pieces of the combo while using the inherent power of both Wolverine's kit and the X-Men allies to control the board. Utopia in particular shines on any turn you play any X-Men ally, not just Jubilee, and you should use Rapid Response and/or Command Team on other allies too if necessary.
There's no point in building up to a combo if you lose before you can pull it off! Solid immediate value is better than incredible later value if it keeps you in the game.
Both Beast and Professor X will do incredible work to keep the board under control and should be your main targets with Make the Call. If you draw Make the Call and one of them is in your discard pile, you should probably use it on one of them! (Unless Jubilee is there and you're ready to unleash the combo.)
Lead from the Front can increase the Jubilee combo even further, though it can have limited value otherwise and clog up the deck. Add this if you want to make big number go bigger, and leave it at home if you want to better your chances of winning.
Cerebro can help you to find Jubilee or any other X-Men ally of your choice. Personally, I don't think this is worth it given its conditions (alter-ego, chance to miss with no psionic) over the many other excellent cards Leadership has available, but it is a strong option that may work for you.
Uncanny X-Men is a very powerful card that does a lot for this deck overall, but makes the Jubilee combo harder to pull off as now you need both Command Teams in play to spend all her hp in one turn and trigger an immediate Rapid Response. But it's so good it's still worth considering - I suggest either bringing a third Command Team if you go this route or dropping all your Command Teams+the Jubilee combo altogether.
Fastball Special is another good option. Personally I like to prioritize recurring Professor X, Beast and Jubilee - but keeping Colossus around means Fastball Special is always ready as a great attack card.
Good luck and have fun! And special thanks go to journeyman2 for his contributions!