Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Nine ways to confuse | 1 | 1 | 0 | 1.0 |
Clintparker13 · 116
Strengths: the economy of this deck is insane! once you set up a couple of supports and upgrades you are capable of playing a lot of cards and pay for abilities of your allies like Blade or Machine Man with ease. In addition, your defense is really strong.
Weakness: twhart is a problem, Spidey base is 1 and you don't have many cards to deal with heavy threat. To mitigate that you will spend not many turns in alter ego and some allies will help you (like Moon Girl or Machine Man). You have two copies of Bait and Switch but be aware that you need to use it in the adequate moment.
Combos:
- Backflip to easy trigger Unflappable + Electrostatic Armor + Flow Like Water. Use it after Bait and Switch to do a mega combo.
- Defiance is almost a guaranteed trigger of Unflappable.
- Play Endurance to make better use of Aunt May.
Strategy: think every turn carefully because you will have a lot of cards and resources so the order and what cards do you play are super important. For example, only use Web-Shooter when really needed because you have 3 uses. Don't forget to use Avengers Mansion first in your turns to see what card you draw and if it's something you wanna play. Play Moon Girl with 3 (easy with the ae ability or Ingenuity or Genius) and don't forget that you need to be in ae to play it. Be patient and counter attack with Swinging Web Kick, you will not attack a lot, but when you do you are capable of dealing a lot of damage. This is a deck to control the game rather than rushing.
Multiplayer: pair this deck with my Venom yellow deck based on confuse. Venom will help you dealing more damage, thwarting and confuse will grant you more room to spend time in alter ego. I played some games with this pair and got really good results.
If you use the deck tell me how it went :).