War Machine Justice (S.H.I.E.L.D.) - INFINITE AMMO!

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
War Machine Justice (S.H.I.E.L.D.) LMDT campaƱa 1 0 0 1.0
War Machine Justice (S.H.I.E.L.D.) - INFINITE AMMO! 0 0 0 1.0
War Machine Justice (S.H.I.E.L.D.) - INFINITE AMMO! 0 0 0 2.0
WarMachine Justicia 0 0 0 1.0
Lt. Col. James Rhodes, Agent of S.H.I.E.L.D. 4 4 0 1.0
war machine smackdown 0 0 0 1.0
War Machine Justice of S.H.I.E.L.D. 2 1 1 1.0
War Machin 0 0 0 1.0
War Machine Justice (S.H.I.E.L.D.) - INFINITE AMMO! 0 0 0 1.0
War Machine Justice (S.H.I.E.L.D.) - INFINITE AMMO! 0 0 0 2.0
War Machine Justice (S.H.I.E.L.D.) - INFINITE AMMO! 1 1 0 3.0
Thwar-T Machine 0 0 0 1.0

VillainTheory · 28241

Agent 13 + Munitions Bunker = INFINITE AMMO! Agent 13 readies a SHIELD Support card when she uses her ATK or THW - and Munitions Bunker is a SHIELD Support card.

That's 4 ammo per turn on Munitions Bunker if you constantly flip to Alter-Ego and back, plus the 5 you get immediately on War Machine for flipping. Control the board with that initial 5 on War Machine, build up a big stash of ammo, and potentially defeat both stages of the villain in one epic turn. Once Agent 13 is out, 6 counters on Munitions Bunker becomes 12.

Focus on surviving long enough to setup the combo, which is where the Clear the Area and For Justice! come into play for the early game. Once your SHIELD cards are setup for Homeland Intervention to run off of (and you use Vigilante Training to keep Homeland Intervention circulating), the threat will be under control - War Machine himself can clean up minions easily and things will come together to let you farm ammo counters.

Agent 13 can't benefit from Field Agent while Alter-Ego, but still provides 6 extra ammo counters through Munitions Bunker. If you really want to go wild, swap out some cards for First Aid or find a buddy in Leadership to keep her healthy.

Sonic Rifle covers you flipping to Alter-Ego to farm ammo and means Iron Man never runs out of targets, even if you've played every single upgrade.

If you need to, you can feed the extra ammo counters to War Machine bit by bit - that is more reliable, it just lessens the novelty OTK potential. But it's still great fun!

Good luck!

8 comments

Apr 09, 2022 InigoMontoya · 4722

That Agent 13 + Field Agent + Munitions Bunker combo is brilliant. Makes me want to play him!

Apr 10, 2022 VillainTheory · 28241

Yeah! Go for it. Agent 13 is great with all the SHIELD supports - Black Widow can draw two preparations a turn, etc. Often better on Helicarrier, but when Shoulder Cannon converts 2 ammo into 2 damage? That's competitive and way more fun.

You can go crazier with Agent 13 + Munitions bunker in Leadership with its ways to ready allies, but it takes way more investment. I've yet to find a way to make it anywhere near viable.

Apr 10, 2022 stilonxy · 5869

Cool idea. However Field Agent is a hero interrupt while Munitions Bunker is an alter-ego action (given that you want to load up on ammo). So, while it's not infinite, you'll at least be able to stuck up on ammo fairly fast. This is also true for Black Widow. Neat concept anyhow :)

Apr 10, 2022 VillainTheory · 28241

Huh, how did I never notice that? Great point, thanks for letting me know. Time to sub out a Field Agent and the Sonic Rifle for 2x First Aid.

Apr 19, 2022 teamcanadahockey2002 · 8732

@Villain @stilonxy Yeah, they really were clever in making Field Agent a Hero Action only... it would really break Agent 13 for alter-ego only decks. Because I want to flip War Machine anyways because of the free Toughs, I go for Leadership to get United We Stand in to heal alongside the First Aids. I also spam Get Ready and try and get Agent 13 a Sky Cycle. It's not unreasonable to get 4 thwart and 2 bunker reloads for 6 ammo counters per turn. Once you have Agent 13 and the Chassis down, its sort of just a matter of time for the wombo-combo.... Agent 13 covers the thwarting needs, your free ammo every turn for flipping kills any minions, and the Tough's from the Chassis cover the villain attacks. Honestly, you just need cards that ready and heal her, and that's all you play until you have enough ammo.

Dec 31, 2022 Shawn ValJean · 1

Just finished playing this through Rino, Klaw, Ultron, GG Mutagen Formula and Crossbones! It is incredibly satisfying to mow down multiple minions with the Shoulder Cannon! I've been trying to come up with a fun build for a S.H.I.E.L.D. deck for a while now. I cant believe it took me this long to look for a Warmachine one.

Jan 04, 2023 VillainTheory · 28241

@Shawn ValJean Amazing! Sounds like a blast. I should revisit this deck sometime and fill bad guys with lead.

This deck would love new-ish card Professor X.

Feb 07, 2023 vmoss · 1

What would you take out for Prof. X.?

Thanks.