Call for Iron Man! - War Machine

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Call for Captain Marvel! - Spider-Woman 4 3 3 3.0
solo war machine 0 0 0 1.0

Brian-V · 14971


Theme:

The purpose of this deck is to use Call for Aid to tutor Iron Man (he's the only Avenger in the deck), thus getting your Shoulder Cannon up and running along with the rest of his kit as quickly as possible. I like that it's also thematic as he teams up with his buddy, Iron Man (who ironically is on the art for Call for Aid). Use Iron Man's 'enter play' ability with Rapid Response and through tutoring to build your kit ASAP.

Call for Aid = Iron Man:

  • You essentially have Iron Man x4 and with Call for Aid you will automatically tutor him every time because he's the only Avenger in the deck.

  • That means with this deck you'll usually get first turn Iron Man -- and Two Against the World Turn 1 or Turn 2 more often than you'd think.

  • Of course when you get Iron Man you'll tutor Shoulder Cannon.

  • You'll also thin your deck and put Munitions Bunker and War Machine’s other cards back into a thinned deck so you'll draw them within a few turns.

  • If Iron Man dies, you can easily get him back in again with Rapid Response or by tutoring with Call for Aid after you put him back in your deck with your alter-ego ability. This way you can lay down your War Machine upgrades as quickly as possible.

  • This deck takes a few games to get how it works and it's pretty aggressive, but I've had a lot of fun with it!

Leadership?

We've seen a lot of good War Machine deck options, but I haven't seen a Leadership aspect deck yet, so I thought I would share since it has a unique idea. I've cleared several campaigns with it now (in solo on Expert, something that War Machine has trouble with), so it is viable, and lots of fun.


I'll write a more detailed write-up soon since the deck is a little nuanced and you're trying to play it a certain way. (Thanks to dr00 for a lot of input over the past weeks as I've been testing).


Hope you have as much fun with this deck as I do! My latest decks:


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13 comments

Nov 14, 2021 Chance · 1

I wouldn't mind a write up. I've tried this deck against a few different villains but only had any success against Rhino who I felt safe flipping to alter ego. Super easy to get Iron man and either Bunker or Cannon out quick but past that I struggle. Should I just be trying to switch over to recurring Fury after mid game?

Nov 14, 2021 Brian-V · 14971

@Chance It’s ironic you say that because of the few villains I don’t feel safe turning to Alter Ego on solo, one is definitely Rhino. I can do a write-up, I’ve also thinking of doing videos or play throughs. But I like to get Shoulder Cannon down first to deal with immediate threat and then use allies to block and thwart while I build the suit. Try to use Rapid Response with Iron Man so you can get the pieces you want when he comes back into play. Use Call for Aid to bring back allies for blocking and thwarting. Once you have War Machine built he kinda tears through stuff with damage. I’ll try to put together something soon, I hope that helps a bit for now.

Nov 15, 2021 Brian-V · 14971

Oops...not Call for Aid, meant Make the Call* to bring back allies for blocking and thwarting obviously.

Nov 15, 2021 Marctimmins89 · 13

I've not played him so maybe a dumb question, but why Shoulder Cannon first?

Nov 15, 2021 Saan · 1353

@Marctimmins89 It seems like kind of a blah card at first glance, but honestly it just makes games go much smoother. The ability to do a ping damage is great for removing Tough statuses for larger attacks, it can clear Stun statuses (since it's an attack as well), it's able to fill stopgaps in your damage to finish off minions with different HP values... and all these are great, but one of the best uses is just to clear off any remaining ammo counters from WM before flipping down to alt-ego form to charge back up again.

Basically, it gives you a way to use WMs ammo efficiently and completely, and getting it out as early as possible ensures that you can do that as soon as possible, for the entire game.

Nov 15, 2021 Saan · 1353

Also, I wanted to say that I love the idea behind this deck. Shoulder Cannon aside, using infinite Iron Men to keep getting you your tech pieces is a fantastic (and hilarious) way to get set up surprisingly quickly.

I kinda wish that Leadership had some big, stupid, disposable Tech upgrade like Sonic Rifle that I could jam into this deck so that Two Against The World wouldn't be so uneventful once you have all the armor set up, but whatcha going to do =P

Nov 15, 2021 Brian-V · 14971

@Marctimmins89 Not a dumb question! Saan answered perfectly.

@Saan I totally agree with wanting that one more Tech upgrade once you get it built to make the most out of Two Against the World since you pretty much can play it every time you draw it. I did have Reinforced Suit in there for that, but I felt I didn't get THAT much use out of it. It was okay putting on a THW ally or Iron Man, but really what I want is something like the Guardian Tech upgrades that do damage. Or even better yet something higher cost that has a huge effect like you mentioned since you don't have to pay for it. I'm sure we'll get something some day in future cards, but would totally fit in this deck now. I guess in the meantime like you said Reinforced Suit or nothing, what you gonna do?

Nov 16, 2021 Chance · 1

I've gone back and played with some more game against a variety of bosses but I keep getting overwhelmed about the time I need to flip to alter ego to heal and reload. Its probably that I'm just spoiled from playing your Warlock deck and being able to stun or confuse at will, lol.

Nov 16, 2021 Brian-V · 14971

@Chance Haha, yeah this one is such a different deck and plays a lot differently. I am currently buying some stuff to get a set up to do playthroughs to show people how I play my decks that I post and will give it a try this weekend.

Nov 16, 2021 journeyman2 · 297

I would definitely watch a stream with high quality play/deck analysis! Played my first games of War Machine, and getting set up took awhile. This deck makes a lot of sense to speed that up and get to the good stuff!

Nov 18, 2021 dr00 · 11922

pew pew pew pew pew

Nov 18, 2021 Brian-V · 14971

ratatatatatat! budda-budda-budda! pachoo-pachoo!

Nov 26, 2021 Webhead123 · 1

I love this deck! Thank you for sharing. I did end up hitting a wall with Heroic Klaw, though. After 9 attempts, I could just never get ahead of the ridiculous Encounter card curve, thanks to so many cards in Klaw's base set up that Surge or effectively put additional Encounter cards into play. So, I skipped him and moved on to Ultron and all is going smoothly thus far.