Hero
Event

Defense. Skill.

Cost: 0.
Resource:

Interrupt (defense): When you would take any amount of damage from an attack, prevent all of that damage.

"Have you been training? 'Cause that almost hit me." — Spider-Man
Core Set #3. Spider-Man #2-3.
Backflip
Hero
Event

Defense.

Cost: 0.
Resource:

Interrupt (defense): When you would take any amount of damage, exhaust Captain America's Shield → prevent all of that damage.

"Is that all you've got?" — Captain America
Captain America #5. Captain America #7-8.
Shield Block
Protection
Event

Defense.

Cost: 0.
Resource:

Hero Interrupt (defense): When your hero defends against an attack, it gets +3 DEF for that attack.

"Do these guys ever run out of ammo!" — Captain America
Captain America #33.
Expert Defense
Hero
Event

Defense. Superpower.

Cost: 0.
Resource:

Hero Interrupt (defense): When you would take any amount of damage, prevent 3 of that damage. Draw 1 card.

"Since we're just getting to know each other, a little FYI: I don't like being taken by surprise!" — Ms. Marvel
Ms. Marvel #5. Ms. Marvel #8-9.
Wiggle Room
Protection
Event

Defense.

Cost: 1.
Resource:

Hero Interrupt (defense): When a boost card is turned face up while the villain attacks, cancel all boost icons () on that card. Then deal 1 damage to the villain for each boost icon cancelled this way.

Ms. Marvel #14.
Preemptive Strike
Protection
Event

Defense.

Cost: 1.
Resource:

Hero Interrupt (defense): When your hero defends against an attack, it gets +2 DEF for that attack. If you take no damage from that attack, ready your hero.

Doctor Strange #15.
Desperate Defense
Basic
Event

Defense.

Cost: 0.
Resource:

Interrupt (defense): When a hero would take any amount of damage, reduce that amount by 1.

"Incoming!" — Iron Man
Doctor Strange #21.
Warning
Protection
Event

Defense.

Cost: 1.
Resource:

Hero Interrupt (defense): When you defend against an attack, you get +2 DEF for this attack. If you take no damage from this attack, stun the attacking enemy.

"Champions, charge!" — Ms. Marvel
Quicksilver #14.
Never Back Down
Protection
Event

Defense.

Cost: 1.
Resource:

Hero Interrupt (defense): When you would take any amount of damage, prevent 3 of that damage. If you paid for this card using resource, deal 1 damage to that enemy.

"Missed me!" — Wasp
Gurihiru
Quicksilver #15.
Side Step
Protection
Event

Defense.

Cost: 1.
Resource:

Hero Interrupt (defense): When your hero defends against an attack, it gets +2 DEF for that attack. If you take no damage from that attack, ready your hero.

Galaxy's Most Wanted #13.
No image
Hero
Event

Attack. Defense. Thwart.

Cost: 1.
Resource:

Hero Interrupt (attack/defense/thwart): When you would take any amount of damage, prevent 3 of that damage. Deal 1 damage to an enemy. Remove 1 threat from a scheme.

"That decision will be your last!" — Gamora
Gamora #4. Gamora #4-5.
Crosscounter
Hero
Event

Defense.

Cost: 0.
Resource:

Hero Interrupt (defense): When you would take any amount of damage, prevent X of that damage, where X is equal to double your ATK.

"You are a fool to believe I'd fall to the likes of you!" — Drax
Rodrigo Catraca
Drax #6. Drax #8-9.
Parry
Hero
Event

Defense.

Cost: 2.
Resource:

Hero Interrupt (defense): When the villain initiates an attack against you, cancel that attack. If you paid for this card using only resources, stun the villain.

Patrick McEvoy
Venom #3. Venom #3-4.
Grasping Tendrils
Hero
Event

Defense. Superpower.

Cost: 1.
Resource:

Hero Interrupt (defense): When Spectrum defends, change to Pulsar energy form and ready Spectrum. If you were already in Pulsar energy form, she gains retaliate 1 until the end of the phase.

The Mad Titan's Shadow #9. Spectrum #13-15.
Pulsar Shield
Protection
Event

Defense. Spell.

Cost: 0.
Resource:

Play only if your identity has the Mystic trait. Max 1 per deck.

Hero Interrupt (defense): When you would take any amount of damage from an attack, discard that many cards from the top of your deck → prevent all damage from this attack.

The Mad Titan's Shadow #61.
Shield Spell
Aggression
Event

Defense.

Cost: 0.
Resource:

Hero Interrupt (defense): When your hero defends against an attack, use its ATK instead of its DEF for this attack.

"I know we're Guardians of the Galaxy, but we prefer shooting to being shot at." —Rocket Raccoon
Valkyrie #20.
The Best Defense…
Hero
Event

Defense. Superpower.

Cost: 1.
Resource:

Play only if Vision is in Dense mass form.

Hero Interrupt (defense): When Vision defends, prevent all damage from that attack. Stun the attacking enemy after that attack resolves.

Miguel Sepulveda
Vision #12. Vision #16.
Mass Increase
Protection
Event

Defense.

Cost: 0.
Resource:

Hero Interrupt (defense): When a boost card on an enemy attacking you would be turned faceup, discard it instead.

"No." - Shang-Chi
Vision #18.
Defiance
Protection
Event

Defense.

Cost: 1.
Resource:

Hero Interrupt (defense): When you would take any amount of damage, prevent 3 of that damage. If you paid for this card using resource, deal 1 damage to that enemy.

"Missed me!" — Wasp
Gurihiru
Vision #19.
No image
Protection
Event

Defense.

Cost: 1.
Resource:

Hero Interrupt (defense): When you would take any amount of damage, prevent 2 of that damage. If you paid for this card using a resource, remove 2 threat from the main scheme.

"Up high! Down low! Aww, too slow."-Ghost-Spider
Sinister Motives #14.
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