Defense. Skill.
Interrupt (defense): When you would take any amount of damage from an attack, prevent all of that damage.
Defense.
Interrupt (defense): When you would take any amount of damage, exhaust Captain America's Shield → prevent all of that damage.
Defense.
Hero Interrupt (defense): When your hero defends against an attack, it gets +3 DEF for that attack.
Defense. Superpower.
Hero Interrupt (defense): When you would take any amount of damage, prevent 3 of that damage. Draw 1 card.
Defense.
Hero Interrupt (defense): When a boost card is turned face up while the villain attacks, cancel all boost icons () on that card. Then deal 1 damage to the villain for each boost icon cancelled this way.
Defense.
Hero Interrupt (defense): When your hero defends against an attack, it gets +2 DEF for that attack. If you take no damage from that attack, ready your hero.
Defense.
Interrupt (defense): When a hero would take any amount of damage, reduce that amount by 1.
Defense.
Hero Interrupt (defense): When you defend against an attack, you get +2 DEF for this attack. If you take no damage from this attack, stun the attacking enemy.
Defense.
Hero Interrupt (defense): When you would take any amount of damage, prevent 3 of that damage. If you paid for this card using resource, deal 1 damage to that enemy.
Defense.
Hero Interrupt (defense): When your hero defends against an attack, it gets +2 DEF for that attack. If you take no damage from that attack, ready your hero.
Attack. Defense. Thwart.
Hero Interrupt (attack/defense/thwart): When you would take any amount of damage, prevent 3 of that damage. Deal 1 damage to an enemy. Remove 1 threat from a scheme.
Defense.
Hero Interrupt (defense): When you would take any amount of damage, prevent X of that damage, where X is equal to double your ATK.
Defense.
Hero Interrupt (defense): When the villain initiates an attack against you, cancel that attack. If you paid for this card using only resources, stun the villain.
Defense. Superpower.
Hero Interrupt (defense): When Spectrum defends, change to Pulsar energy form and ready Spectrum. If you were already in Pulsar energy form, she gains retaliate 1 until the end of the phase.
Defense. Spell.
Play only if your identity has the Mystic trait. Max 1 per deck.
Hero Interrupt (defense): When you would take any amount of damage from an attack, discard that many cards from the top of your deck → prevent all damage from this attack.
Defense.
Hero Interrupt (defense): When your hero defends against an attack, use its ATK instead of its DEF for this attack.
Defense. Superpower.
Play only if Vision is in Dense mass form.
Hero Interrupt (defense): When Vision defends, prevent all damage from that attack. Stun the attacking enemy after that attack resolves.
Defense.
Hero Interrupt (defense): When a boost card on an enemy attacking you would be turned faceup, discard it instead.
Defense.
Hero Interrupt (defense): When you would take any amount of damage, prevent 3 of that damage. If you paid for this card using resource, deal 1 damage to that enemy.
Defense.
Hero Interrupt (defense): When you would take any amount of damage, prevent 2 of that damage. If you paid for this card using a resource, remove 2 threat from the main scheme.