Hero
Upgrade

Superpower.

Cost: 2.
Resource:

She-Hulk gets +2 ATK.

Forced Response: After She-Hulk attacks, discard Superhuman Strength → stun the attacked enemy.

Core Set #28. She-Hulk #14-15.
Superhuman Strength

War Machine
James Rhodes

Hero
Ally

S.H.I.E.L.D. Soldier.

Cost: 4.
Health: 4.
Attack: 2. Thwart: 1.
Resource:

Action: Exhaust War Machine and deal 2 damage to him → deal 1 damage to each enemy.

"Is this a private war — or can anyone join?"
Core Set #30. Iron Man #1.
War Machine
Hero
Event

Attack. Superpower.

Cost: 1.
Resource:

Hero Action (attack): Deal 1 damage to an enemy and discard the top 5 cards of your deck. For each printed resource discarded this way, deal 2 additional damage to that enemy.

Core Set #31. Iron Man #2-4.
Repulsor Blast
Hero
Event

Attack.

Cost: 2.
Resource:

Hero Action (attack): Deal 4 damage to an enemy (8 damage instead if you have the Aerial trait).

"Nice technique. But if you do it like this... it hurts more." — Tony Stark
Core Set #32. Iron Man #5-6.
Supersonic Punch
Hero
Support

Persona.

Cost: 3.
Resource:

Resource: Exhaust Pepper Potts → generate the resources of the top card in your discard pile.

"Do your thing. I've got this."
Core Set #33. Iron Man #7.
Pepper Potts
Hero
Support

Location.

Cost: 2.
Resource:

Alter-Ego Action: Exhaust Stark Tower → choose a player. That player returns the topmost Tech upgrade in their discard pile to their hand.

"I was hoping for something a little bigger. But this will do." — Tony Stark
Core Set #34. Iron Man #8.
Stark Tower
Hero
Upgrade

Item. Tech.

Cost: 2.
Resource:

Hero Action: Exhaust Arc Reactor → ready Iron Man.

"When I put on this armor, I took on more power than any human was ever intended to have... and maybe more responsibility than my heart can truly bear." — Tony Stark
Core Set #35. Iron Man #9.
Arc Reactor
Hero
Upgrade

Armor. Tech.

Cost: 1.
Resource:

Hero Action (thwart): Exhaust Mark V Helmet → remove 1 threat from a scheme (from each scheme instead if you have the Aerial trait).

"Tony, are you sure you want to do that!" — P.E.P.P.E.R.
Core Set #37. Iron Man #11.
Mark V Helmet
Hero
Upgrade

Armor. Tech.

Cost: 2.
Resource:

Hero Action (attack): Exhaust Powered Gauntlets → deal 1 damage to an enemy (2 damage instead if you have the Aerial trait).

"Please, let me give you... a hand." — Tony Stark
Core Set #38. Iron Man #12-13.
Powered Gauntlets
Hero
Upgrade

Armor. Tech.

Cost: 1.
Resource:

You get +1 hit point.

Hero Action: Exhaust Rocket Boots and spend a resource → gain the Aerial trait until the end of the phase.

Core Set #39. Iron Man #14-15.
Rocket Boots
Hero

Avenger. Wakanda.

Thwart: 2. Attack: 2. Defense: 2.
Health: 11. Hand Size: 5.

Retaliate 1. (After this character is attacked, deal 1 damage to the attacking character.)

"To attack me is to attack Wakanda."
Core Set #40. Black Panther #.
Black Panther
Alter-Ego

King. Wakanda.

Recover: 4.
Health: 11. Hand Size: 6.

Foresight — Setup: Search your deck for a Black Panther upgrade and add it to your hand. Shuffle your deck.

Core Set #40. Black Panther #.
T'Challa
Hero
Event
Cost: 1.
Resource:

Alter-Ego Action: Choose up to 3 different cards in your discard pile and shuffle them into your deck.

"In Wakanda, we draw strength from the knowledge of our ancestors." — T'Challa
Core Set #42. Black Panther #2.
Ancestral Knowledge
Hero
Event

Tactic.

Cost: 1.
Resource:

Hero Action: Resolve the "Special" ability on each Black Panther upgrade you control in any order. (Resolving each ability is a step in a sequence.)

Core Set #43. Black Panther #3.
Wakanda Forever!
Hero
Event

Tactic.

Cost: 1.
Resource:

Hero Action: Resolve the "Special" ability on each Black Panther upgrade you control in any order. (Resolving each ability is a step in a sequence.)

Core Set #43. Black Panther #4.
Wakanda Forever!
Hero
Event

Tactic.

Cost: 1.
Resource:

Hero Action: Resolve the "Special" ability on each Black Panther upgrade you control in any order. (Resolving each ability is a step in a sequence.)

Core Set #43. Black Panther #5.
Wakanda Forever!
Hero
Event

Tactic.

Cost: 1.
Resource:

Hero Action: Resolve the "Special" ability on each Black Panther upgrade you control in any order. (Resolving each ability is a step in a sequence.)

Core Set #43. Black Panther #6-7.
Wakanda Forever!
Hero
Support

Location. Wakanda.

Cost: 2.
Resource:

Alter-Ego Action: Exhaust The Golden City → draw 2 cards.

Wakanda's capital city is an unrivaled architectural and technological marvel.
Core Set #45. Black Panther #11.
The Golden City
Hero
Upgrade

Black Panther. Weapon.

Cost: 2.
Resource:

Special: Choose a player. Deal 1 damage to the villain and to each enemy engaged with that player (2 damage instead if this is the final step of this sequence).

(Play the "Wakanda Forever!" event to use this ability.)

Core Set #46. Black Panther #12.
Energy Daggers
Hero
Upgrade

Black Panther. Weapon.

Cost: 2.
Resource:

Special (attack): Deal 2 damage to an enemy (4 damage instead if this is the final step of this sequence).

(Play the "Wakanda Forever!" event to use this ability.)

Core Set #47. Black Panther #13.
Panther Claws
Hero
Upgrade

Black Panther. Skill.

Cost: 2.
Resource:

Special (thwart): Remove 1 threat from a scheme (2 threat instead if this is the final step of this sequence).

(Play the "Wakanda Forever!" event to use this ability.)

Core Set #48. Black Panther #14.
Tactical Genius