Aggression
Ally

Avenger. Olympus.

Cost: 6.
Health: 4.
Attack: 3. Thwart: 1.
Resource:

Reduce the cost to play Hercules by 1 for each minion engaged with you.

Whatever Thor can do, Hercules can accomplish more mightily!
Thor #11.
Hercules
Aggression
Ally

Asgard. Avenger.

Cost: 3.
Health: 3.
Attack: 2. Thwart: 1.
Resource:

Response: After Valkyrie enters play, deal 2 damage to a minion (3 damage instead if you paid for this card using a resource).

I am Valkyrie, shieldmaiden of Asgard.
Thor #12.
Valkyrie
Aggression
Event

Thwart.

Cost: 0.
Resource:

Response (thwart): After your hero attacks and defeats an enemy, remove 2 threat from a scheme.

"Kamala, we don't have a theme song. Please stop humming one..." -- Captain Marvel
Thor #13.
No image
Aggression
Event

Attack.

Cost: 0.
Resource:

Hero Action (attack): Deal 1 damage to a minion. If you have the Aerial trait, engage that enemy.

"I would have words with thee!" -- Thor
Thor #14.
Get Over Here!
Aggression
Event

Skill.

Cost: 0.
Resource:

Hero Interrupt: When your hero makes a basic attack, exhaust a Weapon upgrade on your hero → your hero gets +3 ATK for this attack.

POW!
Thor #15.
Mean Swing
Aggression
Resource
Resource:

Max 2 per deck.

Double the number of resources this card generates while paying for a Aggression (red) card.

Thor #16.
No image
Aggression
Support

Asgard. Location.

Cost: 2.
Resource:

Response: After you defeat a minion, place 1 glory counter here.

Alter-Ego Action: Exhaust Hall of Heroes and remove 3 glory counters from it -> draw 3 cards.

Thor #17.
Hall of Heroes
Aggression
Upgrade

Condition.

Cost: 1.
Resource:

Play under any player's control.

Max 1 per player.

Response: After your hero attacks and defeats a minion, deal 1 damage to your hero and discard Battle Fury -> ready your hero.

Thor #18.
Battle Fury
Aggression
Upgrade

Asgard. Weapon.

Cost: 1.
Resource:

Restricted.

Response: After your hero attacks an enemy, spend a resource → deal 2 damage to an enemy.

Thor #19.
Jarnbjorn
Basic
Ally

Asgard.

Cost: 5.
Health: 4.
Attack: 3. Thwart: 2.
Resource:

Response: After Heimdall enters play, look at the top 3 cards of the encounter deck. Discard 1 of them and put the others back in any order.

"You wish to know what I see?"
Thor #20.
Heimdall
Basic
Event

Superpower.

Cost: 3.
Resource:

Hero Action: Give your hero a tough status card.

"It's unbreakable skin, man. Don't you know who I am?" -- Luke Cage
Thor #21.
Invulnerability
Basic
Resource
Resource:

Max 1 per deck.

Thor #22.
No image
Basic
Resource
Resource:

Max 1 per deck..

Thor #23.
No image
Basic
Resource
Resource:

Max 1 per deck..

Thor #24.
No image
Basic
Support

Avenger. Location.

Cost: 4.
Resource:

Max 1 per player.

Action: Exhaust Avengers Mansion → choose a player. That player draws 1 card.

"Did you remember to turn off the stove?" -- Janet Van Dyne
Thor #25.
No image
Justice
Upgrade

Condition.

Cost: 2.
Resource:

Attach to the main scheme. Max 1 per scheme.

Increase the target threat value of attached scheme by 4.

Thor #31.
Under Surveillance
Leadership
Event

Tactic.

Cost: 0.
Resource:

Hero Interrupt When you use your basic thwart power (THW) or basic attack power (ATK), exhaust an ally you control → add that ally's matching power to your hero's power for this use.

Thor #32.
Teamwork
Protection
Event
Cost: 3.
Resource:

Action: Heal 4 damage from an identity (5 damage instead if you paid for this card using a resource).

Thor #33.
Second Wind
Basic
Upgrade
Cost: 2.
Resource:

Uses (3 physical counters).

Hero Resource: Exhaust Enhanced Physique and remove 1 physical counter from it → generate a resource.

Thor #34.
Enhanced Physique