Reduce the cost to play Hercules by 1 for each minion engaged with you.
Response: After Valkyrie enters play, deal 2 damage to a minion (3 damage instead if you paid for this card using a resource).
Response (thwart): After your hero attacks and defeats an enemy, remove 2 threat from a scheme.
Hero Action (attack): Deal 1 damage to a minion. If you have the Aerial trait, engage that enemy.
Hero Interrupt: When your hero makes a basic attack, exhaust a Weapon upgrade on your hero → your hero gets +3 ATK for this attack.
Max 2 per deck.
Double the number of resources this card generates while paying for a Aggression (red) card.
Response: After you defeat a minion, place 1 glory counter here.
Alter-Ego Action: Exhaust Hall of Heroes and remove 3 glory counters from it -> draw 3 cards.
Play under any player's control.
Max 1 per player.
Response: After your hero attacks and defeats a minion, deal 1 damage to your hero and discard Battle Fury -> ready your hero.
Response: After your hero attacks an enemy, spend a resource → deal 2 damage to an enemy.
Response: After Heimdall enters play, look at the top 3 cards of the encounter deck. Discard 1 of them and put the others back in any order.
Hero Action: Give your hero a tough status card.
Max 1 per player.
Action: Exhaust Avengers Mansion → choose a player. That player draws 1 card.
Attach to the main scheme. Max 1 per scheme.
Increase the target threat value of attached scheme by 4.
Hero Interrupt When you use your basic thwart power (THW) or basic attack power (ATK), exhaust an ally you control → add that ally's matching power to your hero's power for this use.
Action: Heal 4 damage from an identity (5 damage instead if you paid for this card using a resource).
Uses (3 physical counters).
Hero Resource: Exhaust Enhanced Physique and remove 1 physical counter from it → generate a resource.