Nova
Sam Alexander

Protection
Ally

Champion.

Cost: 4.
Health: 3.
Attack: 2. Thwart: 1.
Resource:

Interrupt: When an enemy initiates an attack against you, spend a resource → deal 2 damage to that enemy.

"I guess mom was wrong. All those years of playing video games did pay off!"
Ms. Marvel #12.
Nova
Protection
Event
Cost: 1.
Resource:

Hero Interrupt: When a treachery card is revealed from the encounter deck, cancel its "When Revealed" effects. The villain attacks you instead.

"Ahem! Stand aside, citizens!" — Ms. Marvel
Ms. Marvel #13.
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Protection
Event

Defense.

Cost: 1.
Resource:

Hero Interrupt (defense): When a boost card is turned face up while the villain attacks, cancel all boost icons () on that card. Then deal 1 damage to the villain for each boost icon cancelled this way.

Ms. Marvel #14.
Preemptive Strike
Protection
Event

Attack.

Cost: 3.
Resource:

Hero Action (attack): Stun an enemy. If you paid for this card using a resource, deal 3 damage to that enemy.

That's gonna hurt in the morning.
Ms. Marvel #15.
Tackle
Protection
Resource
Resource:

Max 2 per deck.

Double the number of resources this card generates while paying for a Protection (green) card.

Ms. Marvel #16.
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Protection
Upgrade

Item. Tech.

Cost: 2.
Resource:

Uses (3 reflection counters). Interrupt: When you would take any amount of damage, remove 1 reflection counter from here → prevent 1 of that damage and deal 1 damage to an enemy.

Ms. Marvel #17.
Energy Barrier
Basic
Ally

Inhuman.

Cost: 4.
Health: 4.
Attack: 2. Thwart: 2.
Resource:

You may play Lockjaw from your discard pile during your turn (paying his resource cost).

"Uhhh... hold on, Bruno. I think my new dog just teleported into my room." — Kamala Khan
Ms. Marvel #18.
Lockjaw
Basic
Resource
Resource:

Max 1 per deck.

Ms. Marvel #19.
No image
Basic
Resource
Resource:

Max 1 per deck.

Ms. Marvel #20.
No image
Basic
Resource
Resource:

Max 1 per deck.

Ms. Marvel #21.
No image
Basic
Support

Avenger. Location.

Cost: 4.
Resource:

Max 1 per player.

Action: Exhaust Avengers Mansion → choose a player. That player draws 1 card.

"Did you remember to turn off the stove?" — Janet Van Dyne
Ms. Marvel #22.
No image
Basic
Upgrade

Condition.

Cost: 1.
Resource:

Play under any player's control. Max 1 per player.

You get +3 hit points.

Ms. Marvel #23.
Endurance
Basic
Upgrade

Condition.

Cost: 2.
Resource:

Uses (3 energy counters). Hero Resource: Exhaust Enhanced Reflexes and remove 1 energy counter from it → generate a resource.

Ms. Marvel #24.
Enhanced Reflexes
Aggression
Event

Attack.

Cost: 3.
Resource:

Hero Action (attack): Deal 3 damage to an enemy. Deal 3 damage to another enemy.

Ms. Marvel #30.
Melee
Justice
Event

Attack.

Cost: 3.
Resource:

Hero Action (attack): Confuse an enemy. If you paid for this card using a resource, deal 3 damage to that enemy.

Ms. Marvel #31.
Concussive Blow
Leadership
Event
Cost: 1.
Resource:

Hero Action: Choose a hero. Until the end of the round, that hero gets +1 THW, +1 ATK, and +1 DEF

"This is a stand I need to take. This time, no compromises." — Sam Wilson
Ms. Marvel #32.
Morale Boost
Basic
Upgrade

Condition.

Cost: 1.
Resource:

Play under any player's control. Max 1 per player.

Your alter-ego gets +2 REC.

"We should do this more often."
Ms. Marvel #33.
Down Time