Nova
Sam Alexander
Champion.
Interrupt: When an enemy initiates an attack against you, spend a resource → deal 2 damage to that enemy.
Hero Interrupt: When a treachery card is revealed from the encounter deck, cancel its "When Revealed" effects. The villain attacks you instead.
Defense.
Hero Interrupt (defense): When a boost card is turned face up while the villain attacks, cancel all boost icons () on that card. Then deal 1 damage to the villain for each boost icon cancelled this way.
Attack.
Hero Action (attack): Stun an enemy. If you paid for this card using a resource, deal 3 damage to that enemy.
Max 2 per deck.
Double the number of resources this card generates while paying for a Protection (green) card.
Item. Tech.
Uses (3 reflection counters). Interrupt: When you would take any amount of damage, remove 1 reflection counter from here → prevent 1 of that damage and deal 1 damage to an enemy.
Inhuman.
You may play Lockjaw from your discard pile during your turn (paying his resource cost).
Max 1 per deck.
Max 1 per deck.
Max 1 per deck.
Avenger. Location.
Max 1 per player.
Action: Exhaust Avengers Mansion → choose a player. That player draws 1 card.
Condition.
Play under any player's control. Max 1 per player.
You get +3 hit points.
Condition.
Uses (3 energy counters). Hero Resource: Exhaust Enhanced Reflexes and remove 1 energy counter from it → generate a resource.
Attack.
Hero Action (attack): Deal 3 damage to an enemy. Deal 3 damage to another enemy.
Attack.
Hero Action (attack): Confuse an enemy. If you paid for this card using a resource, deal 3 damage to that enemy.
Hero Action: Choose a hero. Until the end of the round, that hero gets +1 THW, +1 ATK, and +1 DEF
Condition.
Play under any player's control. Max 1 per player.
Your alter-ego gets +2 REC.