Avenger. Location.
Max 1 per player.
Action: Exhaust Avengers Mansion → choose a player. That player draws 1 card.
Attack.
Hero Action (attack): Confuse an enemy. If you paid for this card using a resource, deal 3 damage to that enemy.

Condition.
Play under any player's control. Max 1 per player.
Your alter-ego gets +2 REC.

Condition.
Play under any player's control. Max 1 per player.
You get +3 hit points.

Max 1 per deck.
Item. Tech.
Uses (3 reflection counters). Interrupt: When you would take any amount of damage, remove 1 reflection counter from here → prevent 1 of that damage and deal 1 damage to an enemy.

Condition.
Uses (3 energy counters). Hero Resource: Exhaust Enhanced Reflexes and remove 1 energy counter from it → generate a resource.

Max 1 per deck.
Hero Interrupt: When a treachery card is revealed from the encounter deck, cancel its "When Revealed" effects. The villain attacks you instead.
Inhuman.
You may play Lockjaw from your discard pile during your turn (paying his resource cost).

Attack.
Hero Action (attack): Deal 3 damage to an enemy. Deal 3 damage to another enemy.

Hero Action: Choose a hero. Until the end of the round, that hero gets +1 THW, +1 ATK, and +1 DEF

Nova
Sam Alexander
Champion.
Interrupt: When an enemy initiates an attack against you, spend a resource → deal 2 damage to that enemy.

Defense.
Hero Interrupt (defense): When a boost card is turned face up while the villain attacks, cancel all boost icons () on that card. Then deal 1 damage to the villain for each boost icon cancelled this way.

Max 1 per deck.
Attack.
Hero Action (attack): Stun an enemy. If you paid for this card using a resource, deal 3 damage to that enemy.

Max 2 per deck.
Double the number of resources this card generates while paying for a Protection (green) card.