Captain Marvel - Energy Army

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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D.M.Tip · 3097

"Well, I guess I'm a full-fledged Avenger now! Does it show?" ~ Captain Marvel

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Player Count/Type : 1-4p /  Spike
Power Level: High
Complexity: Low
Key Cards: Boot Camp

"This deck utilizes Carol's economy to deploy a swarm of Avengers allies to overwhelm the villain" ~D.M. Tip

Hey y'all! I wanted to share this deck that my kids have had a lot of fun with lately. The idea stemmed from one of my boys, 9, that wanted to build a non-Hulk deck. He's normally the red king at our table and wanted to try something new. So, he chose the hero, the ally swarm concept, and the rest of the cards with a little bit of guidance. Later, the deck was piloted in several games by my older daughter who is a huge Captain Marvel fan.

The Energy Army

Ally swarms are a simple concept that work really well with Captain Marvel. You focus on getting Boot Camp out while deploying as many allies as you can fit on the board.

The new Two-Gun Kid and Iron Lad allies are a welcome addition to the ranks of classic heavy-hitters like Thor. Their addition makes a red thematic avenger swarm more viable and quite a bit more effective.

You've got 29 cards with to power Rechannel and Energy Channel. This opens up the inclusion of situational cards like Cell Phone, Lie in Wait, and The Direct Approach, because you can spend them if they aren't useful in the moment.


We had a ton of fun with this and it will probably stay constructed at my house for quite some time. It might even make the next Con since I'm always looking for a handful of decks in each aspect that use different archetypes and cards. Have a great day!

~Peace!

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