Aggression
Upgrade

Preparation.

Cost: 1.
Resource:

Max 1 per player.

Hero Response (attack): After a minion engages you, discard Lie in Wait → deal 3 damage to that minion.

Wasp #17.
Lie in Wait
Reviews

At 1.5 dmg/card spent, this is generally below rate for an attack. The proactive nature of the card is a plus and a minus. On the one hand, you get to play it even if there is no minion target in play (whereas something like Relentless Assault or Into the Fray becomes a dead card in this scenario), but on the other hand, it can't be used to attack something that's already hit the board. This makes it pretty weak overall and I would seek an alternative like Surprise Attack or Press the Advantage.

If this produced a resource, this could be justified in a Jarnbjorn or Hulk deck, but sadly does not have much use in Aggression.

Black Widow is currently the only hero for whom preparations matter, so 1 copy could be justified with her, but I think I'd almost always play Widow's Bite instead if given the chance.

Several decks these days attempt to play loads of upgrades to thin the deck so that it cycles through a select few events more quickly. As a cheap upgrade, Lie in Wait could fit the bill for those decks.

Lastly, this could be tech against certain scenarios with quickstrike minions as it can kill them before they attack you (if in hero mode). Trigger this on a Berserk Mutate and you will be very happy.

Stretch22 · 748
The lightning symbol could find this a home in a Captain Marvel or Iron Man Aggression list (especially with an Aggression Tech card on the horizon). — 4649matt · 18
Great point - I forgot about heros that could care about energy. Definitely playable enough in those — Stretch22 · 748
Commenting well after the fact, but the aggro player in our group loves running it in any deck. It can intercept a weak minion before it has a chance to act and for a very low cost. Sometimes one can hung up on the pure mathematics of playing a card rather than focusing on its utility or reliability, and I've found that most cards are 3 damage per printed cost rather than 4 anyway. It's nice to keep in the back pocket until a time when it's needed, and it's also a nice, cheap upgrade that can be sacrificed (or exhausted) to Caught Off Guard and related effects. — KLSanchez · 15
Really?? Nobody is going to comment on the artwork and the rookie move Moon Knight is about to make?? Standing on your own cape?? This should be included in “new hero orientation” manual under ‘common mistakes made with capes - why costume selection is important’. ;) — Melosh007 · 1
KLSanchez pointed this out, but just to "math it out". 1.5 damage per effective resource is generally more than most aggression events. Aspect cards should never be compared to hero cards as they are always worse. is above average for what most aggression cards do. — TrueHiddenMist · 75

This is an ideal card for Thor. It’s energy resource icon pulls double duty with Thor’s AOE attack, and it also stays on the board for just the right moment to play Defender of the Nine Realms, which mills the encounter deck to play a minion, netting Thor 2 more cards with his special ability. Additionally, since it activates when a minion “engages” with you, you could combo with Get Over Here!—a card which can be used in 2-player mode to deal 1 damage to a minion in your teammate’s board, and then another 3 damage from Lie In Wait. With minions becoming more tanks these days that could easily mop up a minion outright or at the very least provide an opening to finish them off.

lightninlad · 12