Footballcoach · 1153
The second iteration of this deck, because I found this was even more fun and worked a little smoother. Not much new: there have been lots of Drax decks that flip once (up to hero form) and stay there the whole game. There have been decks that focus on healing and survivability. And it makes sense to ready Drax over and over so that he can attack and draw cards. So here we go:
- Key upgrades (as always) are DWI Theet Mastery and Drax's Knife.
- Endurance and Symbiote Suit will Boost up Drax's health
- The Night Nurse can clear stuns (especially those caused by Memories of Another Life)
- 12 cards that ready you (C.I.T.T., What Doesn't Kill Me, Limitless Stamina, Leading Blow, and "Fight Me, Coward!")
- Helicarrier is nice to have in his low-cost kit, but could be swapped out for something else if you like (maybe Front Organization or another First Aid)
- Golem Drax doesn't like to defend and usually doesn't need to. What damage he takes can be healed or prevented pretty easily.
- Getting Mantis out and keeping her out is great for survivability. While First Aid is fine for Drax, it's better used on Mantis because you can turn 2 healing into 6.
- Parry is like having a Tough status card (for one ER, good deal)
- Shake it Off can be played after taking attack damage to get a sweet tough.
- "Come Get Me, Bub!" is another all star in this deck (which wasn't in Golem 1.0). Because Drax has 5 attack (6 if you can get the symbiote suit), he can almost always deal with whatever minion is summoned using his next basic attack. With few exceptions, it will end up reading "Exhaust Drax and heal three damage from him and give him Tough and probably draw a card". It's busted value.
- Don't forget that The Power in All of Us can be used to "pay" for C.I.T.T.s ability to ready Drax (since it's double when used to "pay" for a basic card).
- Card draw is king here. Every time Drax is attacked by the Villain (once he has three Vengeance counters) he draws a Card. Every time he basic attacks, he draws a card. If he has Symbiote Suit in play, he starts with 5 cards in hand... and it's not unusual to see 8-10 cards through the course of your turn. Lots of interesting (and low-cost!) choices
- Intimidation is a great thwarting card, but with only two in the deck, you'll often be missing it. If your health is good, you can thwart with Mantis. If you're solo, rush. If you're in multiplayer... well, the main and side scheme's are someone else's problem. Which they can deal with, right? Cause you cleaned up their minions. You're welcome, Justice.
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And that's the deck! I hope you give it a try... I doubt you'll be disappointed.
"I only like to play Aggression and I hate playing Protection, but this deck changed my mind and I had a lot of fun!" - my wife
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Sep 09, 2025 |
Sep 09, 2025
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Sep 09, 2025Drax Protection is so much fun, this looks really solid! Definitely agree on come get me for him, super valuable |
Sep 09, 2025
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Sep 09, 2025
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Sep 09, 2025
Taunt is still not a good deal compared to "Fight Me, Coward!" (it doesn't ready Drax, and it costs 1 additional ER), but Golem 2.0 has enough Tough status cards that there might be a case for adding 3 copies of Taunt as a cycling card. If taunt didn't cost 2 effective resources, I think it would obviously have a place. But "Spend 2 cards to have the Villain attack you and Draw 4" is a hard sell for me. I would rather have 2 cards that I want to play instead. Just one Coach's opinion. |
Sep 10, 2025
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Sep 10, 2025Maybe I’m missing something, but aren’t the basic double resources just always better than The Power in All of Us? |
Sep 10, 2025
3 of the remaining targets are one-time plays (symbiote suit, helicarrier, and mantis), so once their on the board they will no longer be targets for the doubles. Another 3 are recurring What Doesn't Kill Me, for which Genius and Energy cannot be used to play them. Whereas The Power in All of Us CAN be used to fulfil the fist requirement for WDKM. That leaves CITT. You could argue that energy and genius are equal to the power in all of us in paying for them. So I wouldn't be upset to see them after CITT is on the board, but chances are that before that point you will draw them with a hand of 0 and 1 cost cards and just have fewer options. Maybe this would play better if you replaced the power in all of us with energy and genius, but I chose to prioritize reliably hitting WDKM rather than the few situations where genius and energy would've been an upgrade. Just one Coach's opinion, though. If anyone tries this trade and feels it plays better, let us know! |
Sep 10, 2025
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Sep 10, 2025I appreciate that you read my essay |
Sep 12, 2025why have The Power in All of Us over regular doubles? regular doubles can also pay for CITT as well as encounter cards that come up with costs |
Sep 12, 2025nevermind I see someone else brought it up |
Sep 13, 2025
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Sep 15, 2025
That said, I included Helicarrier, so maybe there's a place for Med Team instead of First Aid. Let me know how well that trade works! |
Sep 16, 2025I am playing in a Trickster Takeover event this weekend and I am going to take deck with me. I am pretty new and haven’t been able to pick up Doctor Strange, Cap, or WM. Do you have any recommendations for an alternative to Night Nurse? |
Sep 16, 2025Well, no status clearing cards can match The Night Nurse for cost efficiency, but... Athletic Conditioning can clear one status card and Unshakable is a valid play for Drax, making it take two stun cards to slow him down. Don't recall which package those came in though! |
Sep 16, 2025Come to think of it... Maybe I need to find room in this deck for Unshakable... |
I'll give this a try. I ran a similar deck a while back, but "Come Get Me, Bub!" wasn't out yet and it looks great here!