Card draw simulator
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None. Self-made deck here. |
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None yet |
HeroicSkeleton · 3092
Some of you might think giving guns to She Hulk doesn't make sense. I say you just need to get a bit creative.
Let's see here
That's better.
Hold on now!
You're looking at Quickdraw McLaw, Esq.
Fastest shot in town.
Now that we got theme taken care of, what are we doing here?
Shooting Gallery
If you can't stun the enemy after attack with Superhuman Strength, it doesn't get discarded. Hand Cannon is a super fun way to exploit this. Simple idea here, line up some targets and shoot them down, while the villain takes collateral damage from all of the overkill. And we are packing so much firepower here, that you will have enough bullets to take the villain down, often with just overkill damage.
Base attack + (x2) Superhuman Strength + Combat Training + Hand Cannon = 10 attack with overkill. Even against really tanky minions, the villain is taking a beating too.
But we need something to shoot. That won't be an issue here. We can even shoot two baddies with one gun, if you catch my drift. Face the Past and Spoiling for a Fight both summon a minion AND read She-Hulk, so she can knock one down, line em up, knock another down.
Not only do we benefit from this by holding onto Superhuman Strength, we can also take advantage of Hall of Heroes. She-Hulk loves to flip down to alter ego. In solo, you may only get one chance to use this card, but its still a good way to build up for the big finisher.
Speaking of that, lets talk about Firepower. We are packing triple six shooters here with a Side Holster, so that's how we are going to get the full 3 shots outta this thing. The gameplan is to get the Hand Cannons down to 1 bullet left each, then keep em out for Firepower. This is an attack event, and you probably want to just unload the whole thing on the villain, so yes it will discard your Superhuman Strengths. But like I said, this is the big fancy finisher. Why do u still want +attack? The villains dead, hombre. You can basic attack them directly for the stun first, then Firepower, and if they somehow still have health left, well, they are stunned so you'll get em next turn partner.
Add in Directed Force and we get real fancy-like. It bumps up the damage of each hit from Firepower by 2, which takes it from 9 damage up to 15! The best part? It also works with Hand Cannon, since that has overkill. It'll only add 2 more damage this way, but its still nice that the option is there. It just means that theres less chance that Directed force will ever be a dead card. I'll gladly use it for 2 extra damage if there's nothing better to do with it!
This works well in solo as well as multiplayer, but you can make a few swaps to fit your needs. Now get out there and show em who's boss, partner!
5 comments |
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Aug 19, 2025 |
Aug 19, 2025
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Aug 19, 2025I love minion smashing decks ill to try this out! |
Aug 19, 2025Love the double-purpose use of hand cannons in this one! |
Aug 19, 2025
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We had similar ideas, but different execution. That's why I love this game!