Card draw simulator
|None. Self-made deck here.|
|Probability Fields All the Way Down: A Repurpose Story||6||4||2||1.0|
Man-is-Obsolete · 1410
Gang Posse Hits the Jackpot!
Hitting it big, again and again!
I could try to explain all the things Domino can do, and I would like to take the easy route and say you will just need to play her more and more and things will click. However, I will try to highlight at least what I am trying to accomplish with this deck and I hope that helps. If you have questions or comments I’d love to hear them!
This deck does lean into the Posse quite a bit. Getting them into play is beneficial not only because they turn on The Posse event, but on their own they deliver high value. Which is great because sometimes a one of event can be hard to rely on. There will be games where you will pull off The Posse event multiple times and others not at all. These allies are still great for the following reasons:
- Diamondback: is great at crowd control, but also she avoids retaliate damage with her ability since it isn’t an attack. Also more opportunities to discard from the top of the deck and set up big damage turns.
Starting in hero form with Jackpot! in hand and Diamondback at 1 remaining HP:
- Swap jackpot to the top of the deck
- Diamondback goes brrrr
- Don't trigger Jackpot! it will land in the discard first and then Diamondback will be on top of the discard.
- Go to AE and use Domino's ability to swap Diamondback to hand and replay her
- Pip Jackpot on top
- Diamondback goes brrrr
- Outlaw: Tough is always outstanding. Makes for a great Call for Backup target if playing alongside Cable or anyone running it. More discard from the top. Can get to 3 ATK pretty easily, but can go up to 4 ATK!
- White Fox: Excellent “free” ally, a decent stat line for being “free”. Also helps to get THE POSSE event online
- Atlas Bear: OK stat line, possibly could draw you a card. However, one of the things she will really help Domino with is being able see what the top card is regardless if it is an event or not. Those that play Domino will 100% experience the
frustrationcomedy of swapping a Digging Deep from hand to the top of the deck only to realize the top of the deck already had a Digging Deep, or that they used a discard ability first and discarded a double resource that they could have swapped to hand. DOH! Atlas Bear can help smooth out those decisions!
Look, calling this a Protection deck might be a reach with only 6 Protection cards, but those 6 are very purposeful and do a great job at keeping the Posse online. Med Team being the biggest help. Yes, you will “waste” 1 heal when healing Diamondback, and that is OK! She is that important (I mean you read the example from before right?). Why Med Team over First Aid. I will get into that deeper later, but Domino really likes a costlier deck, and more importantly likes to have things that are playable from Alter Ego. Also Med Team is storable and cheaper than playing 3 First Aids. The other thing Protection offers us is What Doesn't Kill Me, another stellar card and another ready. Combined with The Posse this deck has 4 Domino readies. Those readies are great because Probability Field does NOT exhaust! Weapon X sneakily allows Domino to get into What Doesn’t Kill Me range via one trip to Alter Ego (1 damage on the flip down, and 1 damage on the way up the next turn). Then we got The Night Nurse to help us heal and more importantly remove nasty statuses, or helps us expand our role if we are in Multiplayer by dipping our toe into a healer. That’s it though, no defense events or Unflappable, etc etc. You won’t need it. In fact I would strongly urge face tanking the first Villain attack you take to help ensure What Doesn't Kill Me is online. Also Endurance is there as a pseudo 3 Heal and give you more room to play with your HP as a resource. Don't be afraid to let your HP get low, it's a resource here and we
need like 4+ damage to play with.
As I mentioned before Domino likes a costlier deck and having things to pay for from Alter Ego. Reason being is that she can turn 1 (or subsequent AE turns) Jackpot or Energy/Genius/Strength and play it twice using her Alter Ego ability. Heck, by mid Game she can use Jackpot 3 times in one turn!!!!!!!!!
This might seem like fantasy Christmas Land but keep in mind if you can do even HALF of this you are having a good time lol
- Use Jackpot (1st) to play Med Team
- Use Alter Ego ability to exchange and bring Jackpot back to hand
- Use Jackpot (2nd) to play Outlaw
- Use Pip to put it on top of the deck
- Outlaw activates and discards Jackpot and catch it with The Painted Lady and exhaust painted lady to bring to hand, or just use Weapon X to discard from the top of the deck to bring Jackpot to hand.
- Use Jackpot again (3rd), or flip up and swap it onto the top of your deck and go nuts!
What I hope the above illustrates is just how important being able to play something from Alter Ego is. Enhanced Physique is in here strictly because it is a 2 cost card to play from AE that converts itself into resources later, making it a perfect target for a double use of a basic double resource, and it just happens to provide the required resource for What Doesn’t Kill Me or help you pay for literally anything else. Imagine your opening hand was one double and 2 Enhanced Physiques and a pistol, YOU CAN PLAY IT ALL and still have a card left over and 2 counter left on each Enhanced Physique. Seems alright. Also don’t be afraid to over spend with Jackpot. If your opening hand is Diamondback and Probability Field, yada yada yada, Jackpot!. Spend Jackpot twice on those two cards. Just don’t forget to later use Pip the Pug to bring back Jackpot, by putting it on top of the deck.
Jackpot! Jackpot! Jackpot! Jackpot!
As I just mentioned do be sure if you leave Jackpot in the discard to use Pip the Pug to get it back into your deck somehow. Once you are down to less than 10 cards left in your deck AND Jackpot! is one of them look out! If you have been building your board (Domino's Pistol, Sharpshooter, Probability Field, Outlaw, and/or Diamondback) there is a high likelihood of hitting Jackpot multiple times in one turn, because you can just shuffle it back into your deck with its response.
There are actually really good odds, that increase as the deck gets thinner, that one shot with Domino's Pistol can hit Jackpot! and hit again on the same activation via Sharpshooter.
Always, always, always, find a way to get Jackpot back into your deck. It is so much fun hitting it multiple times and it slows milling your own deck while increasing your output. Win Win Win.
WHEW! The End
This write up barely scratches the surface as to what Domino can do, but I hope it conjures up some ideas and gets you excited to jump in. Notice I never got too hung up on one specific strategy, be willing to adapt. Some games you are going to be in sync with The Posse event and other games you won’t. Domino has a lot of outs and this deck does a good job at letting you pivot. Domino’s Pistols and Probability Field would be the highest priority cards, but even with those be willing to pass if the game state is demanding something else from you. Pip is a good dog and will get them back for you!
While this deck, like a lot of non-Leadership/Justice decks, gets much better in multiplayer, Domino is no slouch at removing threat with Right Place, Right Time and Probability Field. If playing true solo you could consider cutting a copy of Enhanced Physique for Professor X to provide a needed confuse and extra thwarting.
Special shout out to journeyman2 for taking this deck for a spin, and having a great time. If you want want to have an even better time be sure to try this deck alongside his Cable deck!
And here's video of us playing the two decks together, and it shows some of the plays both decks are capable of!
Again if you have questions about interactions or rules let me know. I also appreciate comments/critique. Most importantly HAVE FUN! Domino is the Jackpot! of heroes.