"We Have Cyclops At Home" - Adam's X-Men Medley

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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VillainTheory · 6805


(Unlike the way the meme is usually used, Adam is actually pretty good!)

If you like this deck, feel free to give it a ❤ ! Thank you!

Cyclops can have any X-Men ally he likes. You know who else can do that? Adam freakin' Warlock.

And while it's hardly Tactical Brillance, Quantum Magic can also search for Game Time - and since Game Time is so good, it's still a very efficient play!

But Adam has his own advantages.

Adam is the only hero who can also have each of the Training upgrades in one deck. And since Danger Room can be used by a non-Mutant (if they're the one who plays it under their own control), now Adam can put any upgrade on any X-Men ally he likes!

Like Danger Room, X-Mansion can also be played and used by a non-Mutant. And Adam also comes with ally healing from his Battle Mage hero form ability. And has access to Med Team. Which is all a long way of saying he can keep his upgraded X-Men very healthy.

Adam Warlock can also run Boot Camp with all this for major damage!

Perhaps best of all, after playing 2x Mystic Senses and The Sorcerer Supreme, Adam can do all this while effectively having a hand size of 8! (You have to discard a card to trigger the card draw from Mystic Senses via Battle Mage, but you get roughly a card's worth of effect!)

Needless to say, the values of the X-Men with Training upgrades, Boot Camp, and healing gets crazy!

Mulligan Priorities:

You are searching for these cards, and should almost certainly ditch all of your initial cards if none of the following are among them:

Alternative Cards:

  • The Psylocke ally will be an auto-include when Wolverine's pack releases. Add her ASAP!
  • Utopia is worth considering over The Triskelion in multiplayer with an X-Men hero. (Due to the amount of health and healing you can give allies, it's somewhat common to hit the ally limit without either.)
  • Team Training is also worth considering in multiplayer if Beast is taken by someone else or you need a replacement for The Triskelion.
  • Summoning Spell is amazing with the X-Men, BUT doesn't synergise with Danger Room. With that said, it's still a great inclusion if you want to expand your deck over the 40-card minimum, which has the advantage of making Karmic Blast and Cosmic Awareness more likely to hit harder (but disadvantage of making it slower to find your best upgrades/supports)

Good luck and have fun!


Oct 17, 2022 teamcanadahockey2002 · 3432

Nice idea here! Brilliant again as usual.

(I always include Symbiote Suit with Adam Warlock just for the chance to do a 20 heal Soul World, so I will need a 41st card)

Oct 17, 2022 VillainTheory · 6805

Thank you so much! You're too kind @teamcanadahockey2002!

I do like Symbiote Suit for Adam, it's in my previous deck I posted for him (https://marvelcdb.com/decklist/view/22537/the-seeker) but focusing on allies and upgrading them is already a little slow pace - it didn't feel like I could afford the big 4-cost drop on Symb. Suit and the risk it entails.

But if you can afford to play it, it's surely excellent. Good luck if you try it with this build :D

Oct 18, 2022 teamcanadahockey2002 · 3432

@VillainTheory Sym. Suit is SUCH a pace issue. I dont think it helps win games really, but its just so fun when you can get that full Soul World heal :)

Oct 19, 2022 Marctimmins89 · 119

An Adam Warlock deck that I think I'll enjoy playing! Sounds great. Can't wait to give it a go :) Cheers for the idea.

Oct 19, 2022 VillainTheory · 6805

@Marctimmins89 Enjoy! Hope you have as much fun as I've had with it!

Oct 20, 2022 Polak · 15

How do you use X-Mansion and Utopia not having Mutant in Warlock´s alter ego?

Oct 20, 2022 VillainTheory · 6805

@Polak Neither X-Mansion or Danger Room require you to be a Mutant -if- you are the one who controls it in your own play area. You can use it like normal. =)

We have a ruling on it which can be viewed here, number 43: hallofheroeslcg.com

Oct 20, 2022 Polak · 15

@VillainTheory I dont see in that answer a clear statement about the trait of the controller. If i take litearaly the text in the card, the alter ego action is only for mutants, controller of the card, or not.

Oct 20, 2022 VillainTheory · 6805

@Polak Upgrades and supports don't tell you that the person who played them can use them. If you have played it, you can use it. These two simply specify at the very end that any player with the Mutant trait can use them as well. It's allowing other people to use them who normally can't use them.

It's giving permission, not adding on a restriction!

Nov 02, 2022 bethe · 1

I am with Polak on this one, the response from FFG does not say at any point that you can use it if you are not a mutant. The card seems pretty clear that only mutants can use it.

Nov 03, 2022 pete5315 · 1

@bethe Cover up the last sentence on both and read the card. Now, uncover that sentence and read it again. It appears to be intended to be used by other players if they are mutants to mitigate it being AE only. Compare it to any of the cards that restrict WHO can play them.