She-Hulk: Excessive Rage

Card draw simulator

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Derived from
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dthz · 71

This is an updated version of the She-Hulk deck I took through Expert GMW.

This version removes 2 copies of Assess the Situation and 1 copy of Hand Cannon to add in Unshakable, Martial Prowess, Honed Technique, Aggressive Energy, No Quarterand Angela, all new cards which seem to support the basic point of the deck: hit minions really hard for bonus effect.

We have Into the Fray, Moment of Triumph, No Quarterand Hand Cannonfor excess effects which can be boosted by Follow Through, Honed Technique and Aggressive Energy.

The previous version regularly was able to hit a minion on 1 health to combo with Into The Fray, Follow Through and Moment of Triumph for big numbers of thwart and healing. It was very effective.

Here, No Quarter can refill the hand, becoming more efficient than Assess The Situation, and Aggressive Energy and Honed Technique can make the big number of Into The Fray even bigger (a fully powered up She-Hulk should be able to smash a minion for 12 excess damage).

A variant might include Marked, so you smash the Villain for 12 damage, remove 12 Threat and Heal for 12 in one attack (but including that card will inevitably eat into the balance of the 50/50 Genius symbols). You may also consider a variant which uses the Hand Cannon to increase the basic Attack score and then use Limitless Energy and One-Two Punch to repeatedly Attack / Ready.

Avengers Mansion has replaced Quincarrier because the extra card is extremely good in She-Hulk, however, you have to play it as Jenn and thus you're more likely to use it for its Genius icon. Quincarrier may end up being the better option. The verdict is out for now.

Angela has been added in because she should be able to fetch a minion to smash, if there isn't one on the board.

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