Captain America - Insane DMG&THW *Expert clear!* - Video inc

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rstorcdk · 2285

It should be no surprise that Cap is one of our favorite heroes. And now, he finally has the opportunity to run a build that benefits from his ability to ready up and his big statline. I always wanted to create him somewhat similar to quicksilver, but he always lacked that big final hit. With the new cards from the Ironheart pack we got an even more exciting version of Cap with a ton of offense

Watch the gameplay video here

https://youtu.be/jdHUsUMWblU

The Allies The allies in this deck are there for the draw to get you the cards that you need to set up your board. Black Panther can essentially just sit there with Go All Out and wait for the big turn. Use Earth's Mightiest Heroes to exhaust him and ready Cap. Use 'Living legend' to play them cheaper. Once they've served their purpose you can use them to att/thw or as chumb blockers.

The key cards Go All Out and Push Ahead . Cap starts out with a great statline. And with his shield on turn 1, you can get a whooping 7 thw/dmg from turn 1 with these cards. And when your board is set, you can easily up that number to an average of 15. Quincarrier is essential to be able to pay the required cost of the above mentioned cards. It can be used to remove pesky villain attachments as well.

Captain America's strength His ability to ready makes him able to do heavy damage/thwart before using Go All Out or Push Ahead. But even without these key cards he can still use the beefed up basic powers in critical situations. it also makes him able to get rid of stun and confuse tokens.

Cap is also a great survival hero, thus making him able to play a deck where there are no real defensive cards included.

Mulligan Depends on what you're up against. It's always important to get permanent upgrades/support cards out, especially Quincarrier. If you can get Steve's Apartment and Avengers Mansion out early then you're in a great spot.

Casually dealing out 10-20 dmg each turn In a perfect world you would have all of your upgrades + support cards out after 5-7 rounds of play. That is not realistic, so this is the average turn that I've experienced.

This is just one situation. You might not have all the cards that you need, you might need to heavy thwart with Push Ahead instead, you might need to kill minions. It all varies and the deck is build around you always having what you need to fend off a situation.

F.A.Q.

You are not running Morale Boost?? It Is okay, but in order to use this with Go All Out and Push Ahead you will need to have it in your hand AND you might not be able to affort to play both events. Having R&D Facility on the table is much better.

Only 2 copies of Push Ahead? I found that I only need it in multiplayer. In a 3 or 4 player game I would add a 3rd one.

Why not add Civic Duty? I honestly didn't have issues thwarting with Cap. Remember that he has his own version in Fearless Determination. Again, in 3-4 multiplayer you could function as the main thwarter and certainly add it if you felt like it. R&D Facility is generally more than enough.

14 comments

Jun 22, 2022 RonnieC · 1

You found a use for Black Panther! Genius deck overall.

Jun 22, 2022 Armstrmatt · 2

Seems like this is a perfect deck for Symbiote Suit!

Jun 22, 2022 scalegame43 · 1

This is a deck that makes me want to play a game today. Very neat concept and it seems like you've thought through a lot of scenarios and resource requirements.

Jun 22, 2022 rstorcdk · 2285

Thanks guys. Symbiote suit would work great with this.

@scalegame43 I did, and I also playtest against different villains to see if my theory works. Can't just release an untested theory :) If you try it, I'd love to hear how it went.

Jun 23, 2022 Ultrondevice · 1

I never saw the potential of Go All Out and Push Ahead but holy ****. It is a complete game changer!! Your deck is going to change the meta for a lot of heroes. I Imagine that this could work with Spiderman (parker), ant-man and wasp as well.

Jun 23, 2022 rstorcdk · 2285

@Ultrondevice It's a rough balance, because Cap is beast by himself and you need a hero who can handle the first 4+ turns while you build up your board. Both Spiderman and Antman can do this. I never really liked Wasp as she feels like an unfinished project but maybe that's just me :)

Jun 23, 2022 DaveL · 1

your english has gotten better dude and ultrondevice is right: leadership just got a new meta

Jun 24, 2022 rstorcdk · 2285

@DaveL practice helps :) Thank you for watching the video

Jun 26, 2022 Fry · 67

I'm not generally a fan of R&D Facility, but I Can Do This All Day makes it reasonable, and the turns where you can Earth's Mightiest Heroes for a third use of your hero make it pretty spicy. Nice deck!

Jun 26, 2022 rstorcdk · 2285

@Fry R&D Facility is definitely expensive, but in decks with Go All Out I think it's nessesary. But you're right. This whole concept is only a solid choise on heroes with a 'ready up' mechanic :)

Jun 27, 2022 Mansell · 1

This deck dude!. We played yesterday and you should have seen my friends' faces when I pumped out those numbers!. One even went to double check as I thwarted for 19 in one turn!.

Jun 27, 2022 rstorcdk · 2285

Haha feels great doesn't it? ;) Thank you for playing my deck m8

Jun 27, 2022 Bullseye · 1

Ironheart - releases

Captain America - "I can use your aspect cards all day"

Jun 27, 2022 rstorcdk · 2285

@Bullseye He certainly can ;)