Card draw simulator
|None. Self-made deck here.|
|Gwen Stacy - Alone and Unafraid||1||0||0||1.0|
|Gwen Stacy is God Damned Immortal||4||3||0||1.0|
|Gwen Stacy is An Undying Goddess||3||0||0||1.0|
|Gwen stacy jumps a lot.||0||0||0||1.0|
|Ghost Spider Protection||0||0||0||1.0|
|Immortal Gwen 0.9||1||0||0||1.0|
|Gwen Stacy flow like water||0||0||0||1.0|
|Gwen Stacy DillBroDefense||0||0||0||1.0|
|Mika Stacy The Immortal Camgirl||0||0||0||1.0|
Saan · 3372
This is basically a fairly standard build of a Flow Like Water deck, but I think it really shines in Gwen, simply because all the events from Protection will ready Gwen, allowing you to use Gwen's hero events to ready her on her own turn. George is fantastic for stacking protection (and hero) events on for use later, so you almost always have something to use once he hits the table.
Between both Bracelets and Unflappable, you draw 3 cards a turn. Hard to Ignore, Flow, and Electrostatic let you deal at least 2 damage (more if you play more def events) and remove 2 threat for defending, which is the main reason I'm not running Never Back Down -- you actually don't want to stun the villain, since you actively want to be attacked once a turn. Exhausting to defend almost never matters, because Gwen is going to stand back up anyhow.
As for defense events, I've chosen Defiance because it's absolutely incredible, both costing 0 as well as ensuring that you will take 0 damage for the turn, since no villain has an attack above 3, unless they have multiple boost cards. Sure, sometimes it "cancelled" a 0 boost card, but sometimes it also throws away cards with a boost ability that you wouldn't want to see. It also readies, Ghost-Spider, so it just feels like pure value.
The card no one ever expected to see is Expert Defense, but since Gwen has 3 DEF naturally, and 4 with the Vest, this allows her to block for 7 and then instantly ready. Almost everyone up until this point has played Desperate Defense for the same effect, and it costs 1 more and has 1 less DEF!
The last slot is kinda flexible, and several defense events could work here, but I'm using Jump Flip, mainly because Gwen's THW levels are kinda low, and it's nice to be able to have more threat control. Normally Preemptive Strike would be a high contender, but both Defiance and Preemptive share a trigger condition, which means you can't play them both for a single attack, plus they both would only work off of Villain attacks and not Minion attacks. The downside is that you actually have to have damage to prevent, which makes it awkward to play sometimes, which is the reason the slot is flexible.
Other than that, it's just good allies and The Night Nurse for removing status effects. Nurse could also probably be a different card, but there's not many other cards you want. Of the allies, Spider-UK is the one that could be swapped out, but I don't know who I'd rather have.
It's not the fanciest deck on earth, but by god, Gwen will live forever, and she'll be smiling the entire time.