Protection
Ally
Cost: 2.
Health: 3.
Attack: 1. Thwart: 2.
Resource:

Response: After Daredevil defends against an attack, move 1 damage from him to the attacking enemy.

"Quiet breaks, shatters down, so the city reaches out. Listening… Waiting… Another station for a signal, and we're all some kind of noise. Be the good kind, Peni."
SP//dr #14.
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Reviews

This Daredevil has an odd ability for such a low health total. It should be said from the start that a 2-cost ally who attacks or thwarts for two then blocks is already a fine deal. The response seems made for defending minion attacks, but the best way to handle minions is usually to not let them attack in the first place. Another knock against this card is the absence of a trait like Champion or Web-Warrior that would help justify it in one of those archetypes. All in all, Daredevil is a serviceable ally even if you never use the response, but it is not an effect you should plan around.

I do need help on this ruling though...if Daredevil defends against an attack that kills him is the damage still moved? Or what if it dealt exactly 3 damage, does he move the 1 and survive? Couldn't find an answer on Reddit. If so, then Daredevil moves into the staple Protection ally category but still will be on the fringes of archetypes that reward certain group traits.

Stretch22 · 231
It is a response, which happens after the attack. As taking damage and being defeated is part of the attack, i think Daredevil doesn't have a chance to move the damage if he dies. — vidinufi · 1
I feel like since the trigger is "after Daredevil defends" the ability should trigger before he dies, but I could be wrong — DarthTempest2 · 1

Daredevil is worth consideration for most solo protection decks, and close to a must include for solo or multiplayer in certain scenarios. First of all, he's a two-cost ally that can ping twice for one and then block, or more importantly, thwart for two and and then block, which is great value and something most solo Protection decks sorely need.

What really sets him apart from other Protection allies though is his ability to deal with annoying minions that ping you for one damage, like Ultron I and II drones, against which he's like an Energy Barrier that never runs out of reflection counters — you can keep him out for a long time as long as you promptly discard Upgraded Drones attachments.

He's perfect tech for dealing with annoying guard and patrol minions that only attack for one damage but have tough, like Armored Guards or Ultimate Bio-Servants — in multiplayer, instead of having him chump a villain attack, I would consider leaving him on the board as long as I could to defend against those guys and remove their tough status cards, unless another player has a lot of piercing attacks. For this kind of minion, Daredevil is the clear choice over Victor Mancha. While V.M. also allows you to ignore one of those minions, Daredevil can remove it from the board after a few turns if your hero is too busy dealing with side schemes, other minions, etc.

Oops, forgot that Ultimate Bio-Servants don't have guard. Still, Daredevil is great for handling one of those if your hero is too busy putting out fires elsewhere. — eclecticMel · 2