Daredevil
Matt Murdock
Defender.
Response: After Daredevil thwarts, deal 1 damage to an enemy.

Defender.
Jessica Jones gets +1 THW for each side scheme in play.

Thwart.
Hero Action (thwart): Remove 3 threat from a scheme (4 threat instead if you paid for this card using a resource).

Hero Interrupt: When any amount of threat would be placed on a scheme, you take it as damage instead.

Max 2 per deck.
Double the number of resources this card generates while paying for a Justice (yellow) card.

Location.
Max 1 per player.
Response: After you defeat a minion, exhaust Interrogation Room → remove 1 threat from a scheme.

S.H.I.E.L.D.
Uses (3 snoop counters). (Enters play with 3 counters. When those are gone, discard this card)
Action: Exhaust Surveillance Team and remove 1 snoop counter from it → remove 1 threat from a scheme.

Skill.
Play under any player's control. Max 1 per player.
Your hero gets +1 THW.

Hawkeye
Clint Barton
Avenger.
Hawkeye enters play with 4 arrow counters on him.
Response: After a minion enters play, remove 1 arrow counter from Hawkeye → deal 2 damage to that minion.

S.H.I.E.L.D.
Response: After Maria Hill enters play, each player draws 1 card.

Android. Avenger.
Action: Spend a resource → choose THW or ATK. Until the end of the phase, Vision gets +2 to the chosen power. (Limit once per round.)

Action: Ready an ally.

Tactic.
Hero Action: Choose a player. Each character that player controls gets +1 THW and +1 ATK until the end of the phase.

Action: Pay the printed cost of an ally in any player's discard pile → put that ally into play under your control.

Max 2 per deck.
Double the number of resources this card generates while paying for a Leadership (blue) card.

Location. S.H.I.E.L.D.
Increase your ally limit by 1. (This allows you to control more than 3 allies.)

Condition.
Attach to an ally. Max 1 per ally.
Attached ally gets +1 THW and +1 ATK.

Black Widow
Natasha Romanoff
S.H.I.E.L.D. Spy.
Interrupt: When a card is revealed from the encounter deck, exhaust Black Widow and spend a resource → cancel the effects of that card and discard it. Then, reveal another card from the encounter deck.

Defender.
Toughness. (This character enters play with a tough status card.)

Attack.
Response (attack): After your hero defends against an enemy attack, deal damage to that enemy equal to your hero's ATK.
