Justice
Ally

S.H.I.E.L.D. Spy.

Cost: 3.
Health: 3.
Attack: 1. Thwart: 2.
Resource:

Response: After Agent Coulson enters play, search your deck and discard pile for a Preparation card and add it to your hand. Shuffle your deck.

"I'm a guy with a plan."
Black Widow #11.
Agent Coulson

Quake
Daisy Johnson

Justice
Ally

Avenger. S.H.I.E.L.D.

Cost: 2.
Health: 2.
Attack: 2. Thwart: 1.
Resource:

Response: After a minion schemes, exhaust Quake → deal 2 damage to that minion.

"I will bring this building down around you!"
Black Widow #12.
Quake
Justice
Event

Attack.

Cost: 3.
Resource:

Hero Action (attack): Deal 4 damage to an enemy. If that enemy is defeated by this attack, remove 2 threat from a scheme.

"They'll never know what hit them." — Black Widow
Black Widow #13.
Stealth Strike
Justice
Resource
Resource:

Max 2 per deck.

Double the number of resources this card generates while paying for a Justice (yellow) card.

Black Widow #14.
No image
Justice
Support

Location.

Cost: 1.
Resource:

Max 1 per player.

Response: After you defeat a minion, exhaust Interrogation Room → remove 1 threat from a scheme.

"Oh, she's sorry! Let me get the keys and call you a car service!" — Misty Knight
Black Widow #15.
No image
Justice
Support

S.H.I.E.L.D.

Cost: 2.
Resource:

Uses (3 snoop counters). (Enters play with 3 counters. When those are gone, discard this card)

Action: Exhaust Surveillance Team and remove 1 snoop counter from it → remove 1 threat from a scheme.

Black Widow #16.
No image
Justice
Upgrade

Preparation. Skill.

Cost: 2.
Resource:

Max 1 per player.

Interrupt: When any amount of threat would be placed on the main scheme, discard Counterintelligence → prevent 3 of that threat.

Black Widow #17.
Counterintelligence
Justice
Upgrade

Preparation. Skill.

Cost: 1.
Resource:

Play only if you control a Spy character.

Interrupt: When you reveal an encounter card, discard Spycraft → cancel the effects of that card and discard it. Then, reveal another card from the encounter deck.

Black Widow #18.
Spycraft
Basic
Ally

S.H.I.E.L.D. Spy.

Cost: 4.
Health: 3.
Attack: 2. Thwart: 2.
Resource:

Forced Response: After Nick Fury enters play, choose one: remove 2 threat from a scheme, draw 3 cards, or deal 4 damage to an enemy. At the end of the round, if Nick Fury is still in play, discard him.

Black Widow #19.
No image
Basic
Resource
Resource:

Max 1 per deck.

Black Widow #20.
No image
Basic
Resource
Resource:

Max 1 per deck.

Black Widow #21.
No image
Basic
Resource
Resource:

Max 1 per deck.

Black Widow #22.
No image
Basic
Support

Avenger. Vehicle.

Cost: 3.
Resource:

Play only if your identity has the Avenger trait.

Resource: Exhaust Quincarrier → generate a resource.

"Too bad we could only get one of these." — Hawkeye
Black Widow #23.
Quincarrier
Basic
Upgrade

Preparation. Skill.

Cost: 1.
Resource:

Max 1 per player.

Hero Response: After a boost card is turned faceup, discard Target Acquired → cancel that card's boost ability.

Black Widow #24.
Target Acquired
Aggression
Upgrade

Preparation. Tactic.

Cost: 1.
Resource:

Max 1 per player.

Hero Response (attack): After you take damage from an enemy attack, discard Counterattack → deal an equal amount of damage to that enemy.

Black Widow #30.
Counterattack
Leadership
Upgrade

Preparation. Tactic.

Cost: 2.
Resource:

Max 1 per player.

Hero Response: After an ally you control is defeated, discard Rapid Response → put that ally into play from your discard pile and deal 1 damage to it.

Black Widow #31.
Rapid Response
Protection
Upgrade

Preparation. Tactic.

Cost: 2.
Resource:

Max 1 per player.

Hero Interrupt: When you would take any amount of damage, discard Defensive Stance → prevent 3 of that damage.

Black Widow #32.
Defensive Stance
Basic
Upgrade

Preparation. Skill.

Cost: 1.
Resource:

Play only if you control a Spy character.

Interrupt: When the surge keyword on an encounter card would be resolved, discard Espionage → draw 2 cards.

Black Widow #33.
Espionage