S.H.I.E.L.D. Spy.
Response: After Agent Coulson enters play, search your deck and discard pile for a Preparation card and add it to your hand. Shuffle your deck.

Quake
Daisy Johnson
Avenger. S.H.I.E.L.D.
Response: After a minion schemes, exhaust Quake → deal 2 damage to that minion.

Attack.
Hero Action (attack): Deal 4 damage to an enemy. If that enemy is defeated by this attack, remove 2 threat from a scheme.

Max 2 per deck.
Double the number of resources this card generates while paying for a Justice (yellow) card.
Location.
Max 1 per player.
Response: After you defeat a minion, exhaust Interrogation Room → remove 1 threat from a scheme.
S.H.I.E.L.D.
Uses (3 snoop counters). (Enters play with 3 counters. When those are gone, discard this card)
Action: Exhaust Surveillance Team and remove 1 snoop counter from it → remove 1 threat from a scheme.
Preparation. Skill.
Max 1 per player.
Interrupt: When any amount of threat would be placed on the main scheme, discard Counterintelligence → prevent 3 of that threat.

Preparation. Skill.
Play only if you control a Spy character.
Interrupt: When you reveal an encounter card, discard Spycraft → cancel the effects of that card and discard it. Then, reveal another card from the encounter deck.

S.H.I.E.L.D. Spy.
Forced Response: After Nick Fury enters play, choose one: remove 2 threat from a scheme, draw 3 cards, or deal 4 damage to an enemy. At the end of the round, if Nick Fury is still in play, discard him.
Max 1 per deck.
Max 1 per deck.
Max 1 per deck.
Avenger. Vehicle.
Play only if your identity has the Avenger trait.
Resource: Exhaust Quincarrier → generate a resource.

Preparation. Skill.
Max 1 per player.
Hero Response: After a boost card is turned faceup, discard Target Acquired → cancel that card's boost ability.

Preparation. Tactic.
Max 1 per player.
Hero Response (attack): After you take damage from an enemy attack, discard Counterattack → deal an equal amount of damage to that enemy.

Preparation. Tactic.
Max 1 per player.
Hero Response: After an ally you control is defeated, discard Rapid Response → put that ally into play from your discard pile and deal 1 damage to it.

Preparation. Tactic.
Max 1 per player.
Hero Interrupt: When you would take any amount of damage, discard Defensive Stance → prevent 3 of that damage.

Preparation. Skill.
Play only if you control a Spy character.
Interrupt: When the surge keyword on an encounter card would be resolved, discard Espionage → draw 2 cards.
