Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
theromeo3517 · 3491
Green Gwen's Drum Solo!
That's right! everyone's favorite spider is back in protection and BETTER THAN EVER!
Deck summary
- Get your defense high on the first deck pass with Innate Reflexes, Armored Vest, Defensive Conditioning, and Ronin
- Use George Stacy to tuck Army of One and/or Counter-Punch
- Ready as much as possible on turns with The Best Offense...
Five, six, seven, EIGHT
You're gonna get your stats real high playing this deck, and since gwen has access to a ready each phase, you're gonna use them. Top priority is getting your +1 defense cards down. We want all of them so that when we play The Best Offense..., Ghost spider has 8/8/8 stats for a whole round. The boost last until the end of the round, so if you draw into a Counter-Punch (or have one stored) you get that big hit one last time!
Once the engine is running, if you can get Ticket to the Multiverse on the table during a boosted stats turn, that lets you use them even longer! Face the Past can also get you another ready and more cards on a big turn, or it can be used for setup since The Lizard is a wimpy baby who falls to one Ghost Kick
Stand Alone is a useful card if you have a minion in front of you, or if you are playing in 2-4 player. Time it so that you don't use your hero response ready the first time, so that you are exhausted during a window where stand alone can help you!
This deck has been super fun and strong! Let me know if you have any good games with it, or substitution cards! "Stop Hitting Yourself" was a contender for a while, but didn't make the cut, maybe it fits your play style better! Happy villain hunting!