Protection
Upgrade

Condition.

Cost: 1.
Resource:

Max 1 per player.

Hero Interrupt: When an enemy attacks you (before any defender is declared), if you do not control any allies, exhaust Stand Alone → ready your hero.

Fear No Evil #54.
Stand Alone
Reviews

The obvious use for this is helping to block teammates in multiplayer, but it's incredible even in single-player, letting you ignore minions and extra attacks. Including those triggered by Taunts.

And funny enough, you don't even need to block the attacker. You can use this on a Pinned Down minion to ready, and then take the no damage from the attack.

IMO, this is a better card for ally-less Protection builds than Ronin.

Blocking in a multiplayer game? Are you sure? The card says that when you are the one being attacked, but before a defender is declared. So it seems to me that blocking attacks against other players is ruled out. — venomik · 1
I guess the thought then is as long as you're attacked after a different player at the table: so you would exhaust to defend for another player then when you’re the player being attacked you can exhaust this card to ready. — Xsharpsx · 1