The obvious use for this is helping to block teammates in multiplayer, but it's incredible even in single-player, letting you ignore minions and extra attacks. Including those triggered by Taunts.
And funny enough, you don't even need to block the attacker. You can use this on a Pinned Down minion to ready, and then take the no damage from the attack.
IMO, this is a better card for ally-less Protection builds than Ronin.
Blocking in a multiplayer game? Are you sure? The card says that when you are the one being attacked, but before a defender is declared. So it seems to me that blocking attacks against other players is ruled out.
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venomik
· 1
I guess the thought then is as long as you're attacked after a different player at the table: so you would exhaust to defend for another player then when you’re the player being attacked you can exhaust this card to ready.
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Xsharpsx
· 1