Card draw simulator
| Derived from |
|---|
| None. Self-made deck here. |
| Inspiration for |
|---|
| None yet |
McMackey · 42
With Great Power… Comes Great Setup
This deck was built to assist a Hulk (Leadership) deck. The idea was simple: Hulk wasn’t going to contribute enough to threat control, so Spider-Man would handle that role for the table.
At the same time, I was already assigned a Spider-Man (Aggression) deck through a randomizer, which somehow led to me building two completely different Aggression Spider-Man decks. This one focuses less on damage and more on control: pulling out minions, attaching effects to them, and letting the table deal with them efficiently.
Early Game Setup
In the early game, your priority is getting Ingenuity and Aunt May into play. The rest of your setup is flexible and depends on the table state.
Aggressive Conditioning and Combat Training are not meant for Peter Parker. Instead, look at the table: who is actually using their basic attack regularly? Those heroes are the best targets for those upgrades.
Minion Control Engine
The core of the deck revolves around controlling minions and turning them into shared value for the table.
Angela and Looking for Trouble help ensure there is always a minion in play.
Spider-Tracer and Gatekeeper turn defeated minions into threat removal, while Marked converts big attacks into overkill damage to the villain.
Lie in Wait softens minions the moment they enter play, setting them up for easy removal.
Together, these effects ensure that every minion becomes an opportunity for efficiency across the table.
Table Cooperation
This deck is built around enabling other players rather than doing everything yourself.
Battle Fury is a key piece in this plan. You want other heroes to defeat minions—when they do, they are rewarded with a ready effect, allowing them to continue their turn with extra actions. It creates a natural flow where the entire table benefits from minion cleanup.
Flexibility
The ally suite in this deck is intentionally flexible and can be adapted depending on the group.
In a four-player game, Looking for Trouble can easily be swapped out. If your table doesn’t rely heavily on basic attacks, Aggressive Conditioning and Combat Training can also be replaced.
Final Thoughts
With Great Power… Comes Great Setup is not a traditional Spider-Man damage deck. Instead, it is a table-wide control and enabler deck, focused on turning minions into shared resources for the entire group.
Rather than doing the heavy lifting yourself, your role is to make sure every hero gets the perfect target—and the reward for dealing with it.