Angry Birds Strategy Guide

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

HeroicSkeleton · 4234

Angry Birds Strategy Guide

Having trouble dealing enough damage with falcon beating the first level in Angry Birds? In this walkthrough, I will show you how to blow the crap out of expert villains knock over every tower and squishify those adorable little piggies.

Basic Strategy

You want to try to prepare ahead of time so that you can burst down the villain in 1 to 2 turns knock down all the towers with one single bird. For the first few turns, get all the upgrades and supports that you need ready while using allies to deal with minions and threats. Falcon has great tools to control the board while you set up. Use Eagle-Eyed to keep the villain's boost card as low as possible, which will mitigate both damage and threat build up. Try to take a few minor encounter cards with Aerial Recon and bank those counters for the end game.

(Pro tip for Aerial Recon: Minions with 3 health are easily squished by our allies, or carpet bombed for free. Vivian can also blank when defeated effects, which should be factored in as well.)

When you decide to finally push damage to end the game launch your first bird, these recon counters let you keep pushing damage for a few more turns without the villain being able to counter attack having extra ammo gives you another shot to finish the round.

Line up your Shot

Use Sam Wilson's Birds of a Feather ability on turn 1 to play Falcon's Flock. As a general rule, I get this over Redwing, and that's certainly the case here. There are 17 aerial cards in this deck that it can help pay for, and keeping it in play as much as possible makes Falcon much more efficient.

The most important signature upgrades to get out are Vibranium Microweave, Aerial Recon, and Battlefield Awareness. I try to avoid defending as much as possible in this deck, but even when tanking hits, Vibranium Microweave will mitigate 1 damage every turn. The value in Aerial Recon is in controlling the villain while you are making a final push, as I stated before.

This is a Firepower deck, so we want to have some weapons in play. Try to get as many Pulse Grenades out as you can, and leave them there for the end game if possible. There's also two Sidearms. One for Cannonball and one for Cosmo. They can each attack without taking consequential damage, so they can hold onto their guns all game. There is also a S.H.I.E.L.D. Sidearm for Deathlok, but he rarely stays out all game.

Speaking of allies, they are all pretty stellar here. Cannonball and Cosmo not only can push a lot of damage, but they can do equally well keeping the threat down with very little investment. Deathlok, with his gun out, is great at dealing with tough enemies. Wasp is a monster, dealing 9 damage on her own if you paid for her with 3 resources. Thats really easy to do in this deck with Falcon's Flock and The Power of Flight. Vivian doesn't serve a greater purpose, but she's nice to have as another aerial ally, and her ability really comes in clutch a lot.

YEET it!

You may be surprised how much damage you can squeeze out when this deck gets going. You don't need all 3 Pulse Grenades out. Heck, you don't even need to play Firepower. There's been a number of games that I didn't even need it.

Here's an estimate of what you might see in those later turns:

Pitchback is the sleeper big damage card here. It's 0 cost with Falcon's Flock, and can trigger off of a Pulse Grenade throw. Speaking of the grenades, don't forget that you can exhaust them with Firepower and discard them right after to squeeze out that last bit of damage.

Victory!

And now you know how to win Marvel Champions with Falcon beat every level in Angry Birds. Try this out if you wish you could do more damage with Falcon. Subscribe to our newsletter for more helpful guides like this!

5 comments

Mar 29, 2026 eroush · 613

Great writeup! I'm not a huge Falcon fan, but I do love a good Firepower deck game of Angry Birds. marvelcdb.com

Mar 29, 2026 boomguy · 14049

As a longtime skeptic, I’m going to give this a try and see if I can have my mind changed!

Mar 29, 2026 HeroicSkeleton · 4234

@eroush Thanks!

@boomguy Let me know how it goes! This deck does the usual bird stuff, just angrier. Some folks who bounced off Sam before might enjoy this. I very rarely used redwing, just for some extra thwart here and there if anything

Mar 30, 2026 fluffyseaotter · 134

Didn't even think falcon's flock could work for a second with the wasp ally. Great deck write up!

Maybe include soaring acrobatics? I love using it with aerial allies and falcon

Mar 30, 2026 HeroicSkeleton · 4234

@fluffyseaotter I had no idea either till I threw this together! She's so good here! I didn't mention it in the writeup, but sometimes I play her for free with only the flock resource, as a 1 hp chump blocker! It's very flexible.

Soaring Acrobatics is a fantastic idea. I thought about it, but didn't make the cut for me. Its a great way to push a little more atk and thw, but I felt it unnecessary and wanted to keep the build streamlined. Feel free to add it, should work great with cannonball and wasp too