3 damage for 2 ER leaves a little to be desired, especially on a delay, but by coming in three increments of 1 damage, you can spread that damage around with perfect efficiency or remove tough statuses without wasting too much damage. This is also a Weapon that can be exhausted to Mean Swing and Firepower without wasting value. In general, the Sidearm should be attached to your hero to ensure all ammo gets used, but it can be attached to an ally. Few S.H.I.E.L.D. allies can attack three times and still be able to block, though. Deathlok isn't too strong on his own, but he is a decent way to get Sidearm into play for the Firepower deck. S.H.I.E.L.D Sidearm isn't busted or anything, but it's a nice way to increase damage output and improve quality of life for any basic attacking S.H.I.E.L.D. hero
Aggression
Upgrade
Weapon.
Cost: 1.
Resource:
Attach to a S.H.I.E.L.D. character. Limit 1 per character. Uses (3 ammo counters).
Interrupt: When attached character makes a basic attack, exhaust S.H.I.E.L.D. Sidearm and remove 1 ammo counter from it → deal 1 damage to an enemy.
Winter Soldier #20.
Reviews
Yep, the SHIELD req is very restrictive and probl wont worth the SHIELD deputy by its own. Maria Hill can overcome that requirement
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matchet
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