Multiplayer Mutant Mayhem Manager

Card draw simulator

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the_wanderer · 7

X-Men Leadership Multiplayer Deck focused on mutant ally management and getting basic supports out for the team. Initially designed to take on Expert Magneto w/ Exodus and Acolytes.

Paired deck: It's Huskin' Time

This deck is designed to support building out Husk with the "It's Huskin' Time" Jubilee deck and providing allies for Gunboat Diplomacy, but should be versatile enough for other mutant ally support decks with small adjustments. Key support cards to play for Jubilee/Husk are Call for Backup (to reliably get Husk out), Uncanny X-Force to boost Husk's thwarts and let her thwart side schemes w/o taking damage, Danger Room Training and Inspired to boost Husk's stats.

If not using the recommended paired deck, this deck assumes a teammate brings Children of the Atom to play on Cyclops to unlock Mutant Mayhem for all his allies and any other players' X-Men/X-Force allies.

The signature "Multiplayer Mutant Mayhem Manager" combo for this deck is to rescue critical discarded mutant allies for your teammates. For example, if Jubilee loses her critical Husk ally to the discard pile, Cyclops can bring her back into play under his control with Make the Call and then when he plays Mutant Mayhem, Husk will return to Jubilee's control fully healed. And remember Mutant Mayhem is an ALLIANCE card and your teammates can help pay for it when needed.

Cyclops can use the other copy of Uncanny X-Force on himself after setting up Jubilee to boost his allies' THW for Gunboat Diplomacy and to keep them around longer when they thwart side schemes after getting Children of the Atom.

Gambit is good to get out as soon as possible and get set up. If he gets a bad boost card (0-1), you can use him as a blocker and get him back with Make the Call. Mutant Mayhem can also replay him if he has a mediocre boost card (1-2) when he's low health. If he gets a great boost card (3+), you should keep him in play and give him Danger Room Training when you get the chance. Once set up, he makes an amazing ally to exhaust for Gunboat Diplomacy

Forge and The Power in All of Us help get out and pay for the basic X-Men and general supports. Any missing basic supports/upgrades can be swapped in for the ones here depending on strategy.

Phoenix helps you consistently get back Cyclops cards from discard and play Psychic Rapport if you keep her around and re-play her with Mutant Mayhem. Psychic Rapport can be replaced if you don't plan on using Phoenix and are not playing with a Phoenix hero teammate.

Beast is the ideal target for Call for Backup as he is the hardest ally to pay for in this deck. If you keep him around, he is an amazing Mutant Mayhem target to get a "free" double resource.

Sunfire is always great for getting rid of villain attachments like Magneto's Helmet and Armor. If you really want to keep on top of getting rid of attachments, you can keep him around and re-use his ability with Mutant Mayhem.

Triage provides a heal and a block. Great target for Make the Call when needed.

Hope Summers can help late-game damage pushes by helping you get Full Blast from your deck. You can bring her out earlier and use Mutant Mayhem when ready. Remember that she only searches your deck and not the discard pile.

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