Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
SaviorMonroe · 3
An ally Swarm deck that uses all Avengers allies with Boot Camp to boost the atk of the allies and obliterate the enemies.
The Goal with this deck is to use your allies to handle the minions that Tigra summons with Hunted while Tigra knocks out the villain.
Boot Camp is the obvious star here because it helps the allies have a strong enough attack stat to handle most minions in the game. While they do that, Tigra uses Tooth and Claw and her basic attack to destroy the villain, while the minions are stunned and/or confused.
Another key card is Aggressive Conditioning which boost Tigra's atk and HP, which is important just in case the minions get a few hits in. You don't want to chump block much in this deck. Allies have to stick around to handle minion swarm.
Avengers Tower is here to help with Ally summoning discounts and increase the Ally limit, which is important to compete with the minion swarm Tigra wants to build her economy.
"Bring It!" will be Tigra's main way to draw cards, which helps her have enough resources to summon all of her allies, as they can be expensive.
Key allies are Moon Knight of course, Two-Gun Kid, and Thor because Moon Knight helps with Tigra's game plan and Two-Gun and Thor helps clear minions more easily once they are no longer stunned and/or confused.
Precinct HQ is important for massive threat removal at a time, and I added Sentry to help with Thwarting and Hercules because he's rather easy to summon in this deck.
Avengers Mansion is here to help with additional draw (plus Tigra can summon it easily because she's rich, especially with her key upgrade Cat's Head Amulet which you should ALWAYS prioritize). Team-Building Exercise helps discount even more allies as they will ALL be Avengers and it even helps discount the Mansion and the Tower.
Superpower Training is here mostly to grab Cat's Head Amulet. The flood of allies can help Tigra Thwart it down quickly. If you already have that out, you can always get another Hunted Cat-Like Reflexes and another key card for Tigra her Sharp Claws.
This deck has beaten every villain in the game on Expert 1 and 2. Standard and Standard 3. It struggles against Standard 2 but it can still handle it because of the strong ally swarm. With heavy allies you don't have to worry much about threat (plus Precinct HQ) and with the increased Ally atk you usually melt most minions and the Villain.
I opted not to run Hall of Heroes because Tigra is mainly attacking the villain, plus HoH is slow. Tigra wants to summon minions, use allies to handle them while she uses her high attack and Tooth and Claw to destroy the Villain QUICKLY! She can rush. she builds out extremely fast because of her draw power and resource generators (forgot to mention Quincarrier as a key card) and most of all she's extremely consistent.
I don't get into tiers too much, but this deck feels like an S tier deck against most enemies. If the scenario doesn't have a lot of minions, add a mod to increase the minion count. She doesn't worry about difficulty at all as long as there is enough minions for her economy to be plentiful.