Card draw simulator
|None. Self-made deck here.|
|Ms. Marvel Don't Care||0||0||0||1.0|
Delfiggalo · 395
Step 1: Play Drop Kick
Step 2: Draw Card
Step 3: Profit!
You ever get frustrated by villains that deal tons of damage? Find yourself struggling to survive attack after attack from the likes of Rhino and Crossbones? What if I told you that could all change with one simple card?!?!
Introducing Drop Kick!
With this one card you can stun lock the enemy and deal damage and draw a card! What’s even better is that you can do this all without having to spend a SINGLE card from your hand! How is this possible, you ask? It’s easy! Take a ride on the Helicarrier, it will give you the discount you need to play Drop Kick for only 2 resources! What’s better is that you can use both Biokinetic Polymer Suit and Martial Prowess to trigger to full power of this deceptively simple card! A and a give you everything you need to stun, stun, and stun some more!
Don’t forget to recur the event with Ms. Marvel’s innate Morphogenetics. But if you don’t want to (we can’t imagine why, but let’s just be hypothetical), no need to fret. You have 3 copies of Drop Kick in this deck. That’s right, three!
But what if I’m stunned? Just attack with your basic ATK, it’s only an ATK of 1, so you aren’t missing out. And again, don’t be afraid if you can’t recur the Drop Kick right away, there’s three in the deck. And, as an added bonus, Aamir Khan will let you cycle those precious cards back into your deck!
But, what if the villain is tough?! Tough may stop the damage, but it can’t stop the stun and card draw. A stun and a card without spending a single card from hand? That sounds like a deal to me!
Does this deal sound too good to be true? Just wait! There’s more! We even added Press the Advantage to this deck just for even more card draw! Stun, draw, draw, draw! You’ll have so many cards and so many free hero turns you won’t know what to do with yourself! And the poor villain will just be stumbling in a daze, helpless against your onslaught of kicks!
But what about threat control??? you ask. Leave that to the allies, you don’t have time for such trivial things as threat. Brawn will tick away threat every single turn! Red Dagger will burst down threat with his 2 THW! And Spider-Girl will lock down the occasional problematic minion!
Speaking of minions, if they do dare show their faces, call in Tigra and Valkyrie for back up! These two ladies will make sure those minions regret the day they revealed themselves from the encounter deck! But if you wanna get personal, feel free to hit them with a Melee or two.
And don’t forget to keep those allies healthy with First Aid. A healthy ally is a happy ally, and a happy ally will deal with even more threat and minions then ever before!
So act now!!! Stun the villain!! Draw the cards!! WIN THE GAME!!!
Disclaimer: The author of this deck is NOT responsible for failure due to hubris caused by so much power. The author is also not responsible for any unexpected and/or unlucky encounter draws such as, but not limited to, Gang-Up, Assault, and other similar attack effects. If such an effect does a occur, the author recommends hiding behind one of your allies so that you may live another turn.